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Unidentified Hovership

DSK (Duskmourn: House of Horror) · #305 · EN

Unidentified Hovership

Artifact — Vehicle

Flying
When this Vehicle enters, exile up to one target creature with toughness 5 or less.
When this Vehicle leaves the battlefield, the exiled card's owner manifests dread.
Crew 1
RzadkośćRare
PLN regular0,92 zł
PLN foil2,45 zł
PLN etched—

Nieznany Hovership (Unidentified Hovership)

Artefakt — Pojazd

Latanie (Flying)
Gdy ten Pojazd wchodzi na pole bitwy, wygnaj do jednej wskazanej karty stwora o wytrzymałości 5 lub mniejszej.
Gdy ten Pojazd opuszcza pole bitwy, właściciel wygnanej karty manifestuje grozę.
Załoga (Crew) 1

Jak działa karta?

Pojazd z Latanie (Flying). Po wejściu może wygnąć jednego stwora o wytrzymałości ≤5; gdy Pojazd opuszcza pole bitwy, właściciel tej wygnanej karty „manifestuje grozę" (wystawia zakrytą kartę z biblioteki).

To Artefakt — Pojazd z Latanie (Flying). Gdy wchodzi na pole bitwy, możesz wygnąć do jednej wskazanej karty stwora o wytrzymałości 5 lub mniejszej; ta karta trafia na strefę wygnania. Gdy ten Pojazd opuszcza pole bitwy, właściciel wygnanej karty wykonuje efekt „manifestuj grozę" (patrz zasady). Załoga (Crew) 1 oznacza, że możesz przekręcić jednego stwora, aby użyć go jako załogi, co pozwala temu Pojazdowi atakować jako stwor.

Ważne interakcje

Częste pomyłki

Przykład

Wchodząc, Hovership wygnaje przeciwnikowego stwora 4/4; gdy przeciwnik zniszczy Hovership, jego właściciel manifestuje grozę, wystawiając zakrytą 2/2 lub, jeśli wybierze, odwracając ją później, jeśli to karta stwora i zapłaci koszt many.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Duskmourn: House of Horror (DSK)
Data wydania
2024-09-27
Rzadkość
Rare
Artysta
Calder Moore
Mana value
3
Mana cost
{1}{W}{W}
Power / Toughness
2 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
426b1aa9-e94f-4654-88c7-9cea52f1bc0a
Oracle ID
bde67dfb-706b-4942-a365-984ea6e97a2b
Słowa kluczowe
Flying, Crew
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
showcase, inverted
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
7 157
Penny rank
2 458
Multiverse IDs
675065
Arena ID
—
MTGO ID
129865
TCGplayer ID
578876
Cardmarket ID
788090
Illustration ID
c8f0f565-269f-4206-bc61-0a24d9fb1f71
Status obrazu
highres_scan

Any time you have priority, you can turn a manifested permanent you control face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.

If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.

If Unidentified Hovership's second ability exiled more than one card (possibly because another effect caused it to trigger an additional time), each player who owns one or more of the exiled cards manifests dread.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered should remain clear, as well as what ability caused them to be face down. (This includes manifest, disguise, cloak, morph, and a few older effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

If there's no exiled card when Unidentified Hovership's third ability resolves (most likely because its second ability hasn't resolved yet), the ability won't do anything.

If Unidentified Hovership leaves the battlefield before its second ability resolves, the ability still exiles the target creature.

If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.

If your library contains only one card when you manifest dread, you'll look at that card and put it onto the battlefield face down. You won't have the option to put it into your graveyard instead. If your library contains no cards when you manifest dread, you won't do anything.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

To manifest dread, look at the top two cards of your library. Manifest one (by putting it onto the battlefield face down) and put the other into your graveyard. The card you put onto the battlefield becomes a 2/2 face-down creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

Unlike a face-down creature that was cast using a disguise or morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.

Some cards in the Duskmourn release have abilities that trigger "whenever you manifest dread." In circumstances where you are instructed to manifest dread but can't perform some or all of the steps of manifesting dread (probably because your library has one or fewer cards in it), these abilities will still trigger.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

If a face-down creature loses its abilities, it can't be turned face up with a disguise or morph ability because it will no longer have that ability (or the associated cost) once face up.

If a manifested creature would have disguise or morph if it were face up, you may also turn it face up by paying its disguise or morph cost, as appropriate.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

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