Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.

WAR (War of the Spark) · #64 · EN
Relentless Advance
Sorcery
They approach in formation, every movement efficient and sure. They halt, listen, and then press on in silent unison.
Wyjaśnienie po polsku
Nieustępliwy Napór (Relentless Advance)
Czar
Jak działa karta?
Twórz lub wzmacniaj Armii: daj trzem znacznikom +1/+1 Armii, którą kontrolujesz; jeśli nie masz Armii, najpierw stwórz żeton Armii Zombie 0/0.
Ten czar tworzy lub wzmacnia twoją „Armię”. Jeśli nie masz Armii, najpierw stworzysz żeton Armii Zombie 0/0, a następnie położysz na wybranej Armii trzy znaczniki +1/+1. Jeśli wybrana Armia nie jest Zombie, dodatkowo zyskuje typ Zombie. Efekty wchodzenia na pole bitwy widzą żeton jako 0/0 przed dodaniem znaczników.
Ważne interakcje
- Jeśli kontrolujesz kilka stworów Armii, wybierasz, na którą położysz znaczniki +1/+1.
- Jeśli nie kontrolujesz Armii, najpierw tworzony jest żeton Armii 0/0, potem dostaje znaczniki.
- Jeśli wybrana Armia nie jest Zombie, staje się Zombie dodatkowo do innych typów.
Częste pomyłki
- Zakładanie, że żeton Armii pojawia się już z znacznikami; wchodzi jako 0/0, a dopiero potem dostaje znaczniki.
- Zapominanie, że jeśli masz kilka Armií, sam wybierasz, która otrzyma znaczniki.
Przykład
Jeśli nie masz Armii, rzuć ten czar — najpierw powstaje żeton Armii Zombie 0/0, potem dostaje trzy znaczniki +1/+1 i staje się 3/3.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
War of the Spark (WAR)
- Data wydania
- 2019-05-03
- Rzadkość
- Common
- Artysta
- Stanton Feng
- Mana value
- 4
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 4258e242-91c6-4b30-86ec-7759705aa97c
- Oracle ID
- f54573d1-9950-46c3-b8f1-cd6f081d62ad
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Amass
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- arena, paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 21 418
- Penny rank
- 17 780
- Multiverse IDs
- 460991
- Arena ID
- 69515
- MTGO ID
- 71734
- TCGplayer ID
- 187138
- Cardmarket ID
- 371818
- Illustration ID
- eb2169c6-d34f-4fa7-b196-348086a25027
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.
In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
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