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Summon: Fenrir

FIN (Final Fantasy) · #372 · EN

Summon: Fenrir

Enchantment Creature — Saga Wolf

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
"Who dares summon me from the darkness?"
RzadkośćUncommon
PLN regular5,20 zł
PLN foil7,47 zł
PLN etched—

Summon: Fenrir

Zaklęcie stwór — Saga Wilk

(Gdy ta Saga wchodzi i po twoim kroku dobierania, połóż na niej znacznik opowieści. Po III poświęć ją.)
I — Crescent Fang — Przeszukaj swoją bibliotekę w poszukiwaniu karty podstawowego lądu, połóż ją na polu bitwy przekręconą, następnie potasuj.
II — Heavenward Howl — Gdy następnym razem w tej turze rzucisz czar stwora, tamten stwór wchodzi z dodatkowym znacznikiem +1/+1.
III — Ecliptic Growl — Dobierz kartę, jeśli kontrolujesz stwora o największej sile lub związanego z innymi o największej sile.

Jak działa karta?

Saga-stwór z trzema rozdziałami: I wystawia podstawowy ląd przekręcony, II daje następnemu rzucanemu w tej turze stworowi dodatkowy znacznik +1/+1, III pozwala dobrać kartę, jeśli kontrolujesz najsilniejszego stwora. Po rozdziale III poświęć Sagę.

To jest Saga-stwór. Kiedy wchodzi i po twoim kroku dobierania dostaje znacznik opowieści; przy trzech znacznikach poświęć ją jako działanie stanowe. Rozdziały I–III to wyzwalające się zdolności: I przeszukuje bibliotekę i wystawia podstawowy ląd przekręcony; II sprawia, że następny stwór, którego w tej turze rzucisz, wchodzi z dodatkowym znacznikiem +1/+1; III pozwala dobrać kartę, jeśli kontrolujesz najpotężniejszego (lub związanego najpotężniejszego) stwora. Zdolności rozdziałów trafiają na stos i można na nie odpowiedzieć.

Ważne interakcje

Częste pomyłki

Przykład

Na początku swojej pierwszej tury Saga dostaje drugi znacznik opowieści; jeśli potem w tej turze rzucisz innego stwora, ten stwór wejdzie z dodatkowym znacznikiem +1/+1 dzięki rozdziałowi II.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Final Fantasy (FIN)
Data wydania
2025-06-13
Rzadkość
Uncommon
Artysta
Maiko Aoji
Mana value
3
Mana cost
{2}{G}
Power / Toughness
3 / 2
Layout / frame
saga / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
412093fb-15c1-4b36-aa53-9484f955ee2c
Oracle ID
3509171e-8d7d-4e9e-97a1-58e6c7d225ed
Słowa kluczowe
—
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
enchantment, inverted
Typ promocji
universesbeyond, ffxi, boosterfun
Watermark
—
Obramowanie / znacznik
borderless / triangle
EDHREC rank
1 962
Penny rank
2 419
Multiverse IDs
—
Arena ID
—
MTGO ID
141749
TCGplayer ID
630933
Cardmarket ID
824272
Illustration ID
4bb86122-d0f7-4da3-9485-9df9f5cbcd2e
Status obrazu
highres_scan

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.

A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.

Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

Pełny rekord źródłowy JSON
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