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Assaultron Dominator

PIP (Fallout) · #54 · EN

Assaultron Dominator

Artifact Creature — Robot

When this creature enters, you get {E}{E} (two energy counters).
Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.
RzadkośćRare
PLN regular1,05 zł
PLN foil1,97 zł
PLN etched—

Dominator Assaultron (Assaultron Dominator)

Artefakt Stwór — Robot

Po wejściu tego stwora, dostajesz {E}{E} (dwa znaczniki energii).
Za każdym razem, gdy artefaktowy stwór pod twoją kontrolą atakuje, możesz zapłacić {E}. Jeśli tak zrobisz, umieść wybrany przez ciebie znacznik +1/+1, pierwszy cios (First strike) lub tratowanie (Trample) na tym stworze.

Jak działa karta?

Dominator Assaultron daje ci dwa znaczniki energii po wejściu na pole bitwy. Za każdym razem, gdy atakuje artefaktowy stwór pod twoją kontrolą, możesz zapłacić jeden znacznik energii, by nadać mu +1/+1, pierwszy cios lub tratowanie.

Kiedy Dominator Assaultron wejdzie na pole bitwy, dostajesz dwa znaczniki energii. Za każdym razem, gdy artefaktowy stwór pod twoją kontrolą atakuje, możesz zapłacić jeden znacznik energii, by nadać temu stworowi jeden z trzech efektów: +1/+1, pierwszy cios lub tratowanie. Efekt wybierasz dopiero po zapłaceniu kosztu. Znaczniki energii są niezależne od permanentów i nie są maną.

Ważne interakcje

Częste pomyłki

Przykład

Gracz ma Dominatora Assaultron na polu bitwy i artefaktowego stwora atakującego. Może zapłacić jeden znacznik energii, by nadać atakującemu stworowi pierwszy cios.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Fallout (PIP)
Data wydania
2024-03-08
Rzadkość
Rare
Artysta
Viko Menezes
Mana value
2
Mana cost
{1}{R}
Power / Toughness
2 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
4112fadb-da03-441a-beeb-1dc90425e3f3
Oracle ID
2c7818f4-a818-4603-9af1-05aee2d56ec8
Słowa kluczowe
—
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
7 129
Penny rank
—
Multiverse IDs
652141
Arena ID
—
MTGO ID
132357
TCGplayer ID
541420
Cardmarket ID
758336
Illustration ID
ca4d4c53-6e77-4824-b616-a292ee64facc
Status obrazu
highres_scan

Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

{E} is the energy symbol. It represents one energy counter.

Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.

Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

If multiple artifact creatures you control attack, Assaultron Dominator’s last ability triggers for each of them.

If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.

Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

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