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Murderous Redcap

MMA (Modern Masters) · #192 · EN

Murderous Redcap

Creature — Goblin Assassin

When this creature enters, it deals damage equal to its power to any target.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
RzadkośćUncommon
PLN regular2,97 zł
PLN foil7,91 zł
PLN etched—

Morderczy Czerwony Kapelusz (Murderous Redcap) (Murderous Redcap)

Stwór — Goblin Zabójca

Gdy ten stwór wchodzi na pole bitwy, zadaje obrażenia równe swojej sile dowolnemu celowi.
Wytrwałość (Persist) (Gdy ten stwór umiera, jeśli nie miał na sobie znaczników -1/-1, zwróć go na pole bitwy pod kontrolą jego właściciela z jednym znacznikiem -1/-1.)

Jak działa karta?

Przy wejściu zadaje obrażenia równe swojej sile dowolnemu celowi. Gdy umrze bez znacznika -1/-1, wraca na pole bitwy z jednym znacznikiem -1/-1 dzięki Wytrwałość (Persist).

Gdy ten stwór wchodzi na pole bitwy, natychmiast zadaje obrażenia równe swojej sile dowolnemu celowi — to może być stwór, gracz lub planeswalker. Wytrwałość (Persist) wywołuje zdolność w momencie, gdy stwór trafia do cmentarza; sprawdza wtedy, czy tuż przed opuszczeniem pola bitwy nie miał znaczników -1/-1. Jeśli nie miał, karta zostaje zwrócona na pole bitwy pod kontrolę właściciela z jednym znacznikiem -1/-1; jest to nowy obiekt. Jeśli stwór był tokenem, mimo wywołania zdolności nie może wrócić, bo token przestaje istnieć.

Ważne interakcje

Częste pomyłki

Przykład

Załóżmy, że 2/2 Morderczy Czerwony Kapelusz wchodzi na pole bitwy; jego wejściowa zdolność zadaje 2 obrażenia wybranemu stworu przeciwnika, co może go zabić.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Modern Masters (MMA)
Data wydania
2013-06-07
Rzadkość
Uncommon
Artysta
Dave Allsop
Mana value
4
Mana cost
{2}{B/R}{B/R}
Power / Toughness
2 / 2
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
3f7ad50f-19e9-4dcd-97c2-49ab308b6030
Oracle ID
a498bc70-36e7-4454-bc44-906893df38b8
Słowa kluczowe
Persist
Tożsamość kolorów
{B}{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Reprint, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
4 220
Penny rank
911
Multiverse IDs
370518
Arena ID
—
MTGO ID
48766
TCGplayer ID
68437
Cardmarket ID
262121
Illustration ID
5a155023-1f76-4b94-ab18-dfafc1b58103
Status obrazu
highres_scan

If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.

When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.

If a creature with persist stops being a creature, persist will still work.

If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.

Murderous Redcap’s power is checked at the time the ability resolves. If it’s left the battlefield by then, its last known information is used.

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