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Gadget Technician

MKM (Murders at Karlov Manor) · #204 · EN

Gadget Technician

Creature — Goblin Artificer

When this creature enters or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying.
Disguise {U/R}{U/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
RzadkośćCommon
PLN regular0,31 zł
PLN foil0,31 zł
PLN etched—

Technik gadżetów (Gadget Technician)

Stwór — Goblin Artyfikator

Gdy ten stwór wchodzi na pole bitwy lub zostaje odwrócony do pozycji odkrytej, stwórz bezbarwny żeton artefaktu — Thopter 1/1 z Latanie (Flying).
Przebranie (Disguise) {U/R}{U/R} (Możesz rzucić tę kartę zakrytą za {3} jako stwór 2/2 z ward {2}. Odkryj ją w dowolnym momencie, płacąc koszt przebrania.)

Jak działa karta?

Po wejściu lub odkryciu stwór tworzy bezbarwny żeton Thoptera 1/1 z Latanie (Flying). Ma Przebranie (Disguise) pozwalające rzucić ją zakrytą za {3} i odkryć, płacąc {U/R}{U/R}.

Gdy ten stwór wejdzie na pole bitwy lub zostanie odwrócony do pozycji odkrytej, natychmiast stwarzasz bezbarwny żeton artefaktu — Thopter 1/1 z Latanie (Flying). Karta ma zdolność Przebranie (Disguise) za {U/R}{U/R}, co pozwala rzucić ją zakrytą za {3} jako bezimienny stwór 2/2 z ward {2}. Odkrycie zakrytego permanentu z Przebrania następuje jako specjalna akcja, nie używa stosu i nie można na nią odpowiadać; po odkryciu stwór jest tym samym permanentem, więc wejście na pole bitwy się nie powtarza.

Ważne interakcje

Częste pomyłki

Przykład

Rzuciłeś Technika gadżetów zakrytą za {3}; w późniejszej turze odkrywasz go, płacąc {U/R}{U/R} i od razu dostajesz żeton Thoptera 1/1 z Latanie (Flying).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Murders at Karlov Manor (MKM)
Data wydania
2024-02-09
Rzadkość
Common
Artysta
Caio Monteiro
Mana value
4
Mana cost
{2}{U}{R}
Power / Toughness
3 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
3b489a54-ee43-4962-be7b-16e0e28800e0
Oracle ID
d7f777ae-6122-4af9-b962-7574bc8e2691
Słowa kluczowe
Disguise
Tożsamość kolorów
{R}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
26 141
Penny rank
6 984
Multiverse IDs
646760
Arena ID
89117
MTGO ID
121882
TCGplayer ID
532895
Cardmarket ID
750905
Illustration ID
d8b972cf-6a11-4037-b833-0aad2ea29cfc
Status obrazu
highres_scan

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

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