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Summon: Good King Mog XII

FIC (Final Fantasy Commander) · #194 · EN

Summon: Good King Mog XII

Enchantment Creature — Saga Moogle

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 1/2 white Moogle creature tokens with lifelink.
II, III — Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.
IV — Put two +1/+1 counters on each other Moogle you control.
Flying, lifelink
RzadkośćRare
PLN regular19,40 zł
PLN foil30,68 zł
PLN etched—

Summon: Good King Mog XII

Enchantment Creature — Saga Moogle

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 1/2 white Moogle creature tokens with lifelink.
II, III — Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.
IV — Put two +1/+1 counters on each other Moogle you control.
Flying, lifelink

Jak działa karta?

Saga Moogle: przy wejsciu i na początku fazy dobierania otrzymuje znaczniki wiedzy; kolejne rozdziały uruchamiają się po osiągnięciu odpowiedniej liczby znaczników. I — dwa 1/2 białe Moogle z lifelinkiem. II, III — przez tę turę, gdy rzucisz nie-stworzeniowy czar, tworzysz token-kopię wybranego nie-Saga żetonu, który kontrolujesz (kopię tworzy odraczana zdolność i rozwiązuje się przed czarem). IV — daj +2/+2 każdemu innemu Moogle, a następnie poświęć Sadgę. Poniżej linii typu: flying i lifelink działają zawsze.

Podstawowe działanie: ta karta jest jednocześnie Sadze i stworzeniem (Moogle). Gdy wchodzi na pole bitwy, od razu otrzymuje 1 znacznik wiedzy; następnie na początku twojej pierwszej fazy głównej dostaje kolejny — to powoduje uruchomienie rozdziałów I, II, III, IV w miarę dokładan ia znaczników. Każdy rozdział to wyzwalacz, który trafia na stos i rozwiązuje się (można na niego odpowiadać). Rozdział I tworzy dwa 1/2 Moogle z lifelinkiem. Gdy rozdział II lub III uruchomi się, ustawia on wyzwalacz mówiący, że aż do końca tury za każde rzucenie nie-stworzeniowego czaru stworzysz kopię wybranego nie-Saga żetonu, który kontrolujesz; ta odroczona wyzwolona zdolność rozwiązuje się nawet jeśli oryginalny czar zostanie skounterowany. Rozdział IV kładzie po dwa +1/+1 na każde inne Moogle, które kontrolujesz. Po rozpatrzeniu ostatniego rozdziału karta jest poświęcana. Poniżej linii typu są stałe zdolności — ta karta ma Flying i lifelink zawsze.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Saga wchodzi i dostaje 1 znacznik (nie na stos). Na początku twojej fazy głównej dostaje kolejny znacznik — to uruchamia rozdział I: tworzysz dwa 1/2 Moogle z lifelinkiem. Gdy Saga później otrzyma trzeci znacznik (np. na początku następnej tury), rozdział II uruchomi się i utworzy wyzwalacz: jeśli w tej turze zagrasz nie-stworzeniowy czar, stworzysz kopię nie-Saga żetonu, który kontrolujesz. Ten token-kopia nie będzie miał załączonych Auras ani Equipment oryginału i nie skopiuje stanów takich jak tapped czy liczniki na oryginale.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Final Fantasy Commander (FIC)
Data wydania
2025-06-13
Rzadkość
Rare
Artysta
Minoru
Mana value
5
Mana cost
{4}{W}
Power / Toughness
4 / 4
Layout / frame
saga / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
3aabb93a-7fa2-4fb5-a683-db1d274ac367
Oracle ID
2148820c-85b6-4598-adf2-10873001a779
Słowa kluczowe
Flying, Lifelink
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
enchantment, inverted
Typ promocji
ffxiv, universesbeyond, boosterfun
Watermark
—
Obramowanie / znacznik
borderless / triangle
EDHREC rank
4 818
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
140849
TCGplayer ID
631748
Cardmarket ID
826285
Illustration ID
12d8935c-7ee6-4f20-ae10-94b24245e6c8
Status obrazu
highres_scan

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.

As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.

Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

The delayed triggered ability set up by Summon: Good King Mog XII's second and third chapter abilities resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.

Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

The new token copies the original characteristics of the copied token as stated by the effect that created that token.

A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the new token will work.

Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, color, and so on.

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

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