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Sagu Archer

KTK (Khans of Tarkir) · #146 · EN

Sagu Archer

Creature — Snake Archer

Reach (This creature can block creatures with flying.)
Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
His arrows whistle like a serpent's hiss.
RzadkośćCommon
PLN regular0,13 zł
PLN foil0,87 zł
PLN etched—

Łucznik Sagu (Sagu Archer)

Stwór — Wąż Łucznik

Zasięg (Reach) (Ten stwór może blokować latające stwory.)
Metamorfoza (Morph) {4}{G} (Możesz zagrać tę kartę zakrytą jako stwór 2/2 za {3}. Odkryj ją w dowolnym momencie, płacąc jej koszt Metamorfozy (Morph).)

Jak działa karta?

Stwór z Zasięgiem (Reach) i możliwością zagrania zakrytego jako 2/2 za {3}; odkryj go, płacąc {4}{G}, aby przywrócić jego pełne cechy.

To stwór z Zasięgiem (Reach), więc może blokować latające stwory. Ma Metamorfozę (Morph) za {4}{G}, co pozwala zagrać go zakrytego jako 2/2 za {3}. Kiedy chcecie, możecie odkryć zakryty permanent, ujawniając i płacąc jego koszt metamorfozy; to specjalna akcja, która nie używa stosu i nie wywołuje wejścia na pole bitwy ponownie.

Ważne interakcje

Częste pomyłki

Przykład

Zagraliście Łucznika Sagu zakrytego jako 2/2 za {3}; w następnej turze odkrywacie go, płacąc {4}{G}, i ma wtedy swoje normalne zdolności oraz typy.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Khans of Tarkir (KTK)
Data wydania
2014-09-26
Rzadkość
Common
Artysta
Steven Belledin
Mana value
5
Mana cost
{4}{G}
Power / Toughness
2 / 5
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
3a26baca-467e-4d94-873e-f266bebd5fd8
Oracle ID
cf8a8482-e243-4155-bc21-a1e474c6f1e7
Słowa kluczowe
Reach, Morph
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
sultai
Obramowanie / znacznik
black / —
EDHREC rank
29 522
Penny rank
—
Multiverse IDs
386646
Arena ID
58229
MTGO ID
54038
TCGplayer ID
93308
Cardmarket ID
269519
Illustration ID
e4930b37-0ed7-4781-b115-23107c86ca21
Status obrazu
highres_scan

You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.

Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.

The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.

If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.

Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.

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