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Tidings of War

HOB (The Hobbit) · #115 · EN

Tidings of War

Sorcery

Amass Goblins 1. If this spell was cast from a graveyard, amass Goblins 3 instead. (To amass Goblins X, put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
RzadkośćCommon
PLN regular0,31 zł
PLN foil0,79 zł
PLN etched—

Wieści Wojny (Tidings of War)

Sorcery

Amass Goblins 1. If this spell was cast from a graveyard, amass Goblins 3 instead. (To amass Goblins X, put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Jak działa karta?

Sorcery: amass Goblins 1 (albo 3 jeśli rzucone z cmentarza). Amass tworzy 0/0 czarny Goblin Army jeśli nie masz Army, potem kładziesz +1/+1 countery na wybrane Army, które staje się też Goblinem. Flashback {3}{R} pozwala rzucić z cmentarza, po czym karta zostaje wyeksilowana.

Wieści Wojny — Sorcery.
Oracle: Amass Goblins 1. If this spell was cast from a graveyard, amass Goblins 3 instead. (To amass Goblins X, put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Jak to działa (krok po kroku):
1) Gdy czar rozwiązuje się, sprawdź czy został rzucony z cmentarza (czyli użyto jego flashbacku). Jeśli nie — wykonujesz Amass Goblins 1. Jeśli tak — wykonujesz Amass Goblins 3.
2) Amass Goblins X: najpierw, jeśli nie kontrolujesz żadnego Army (obiektu z typem "Army"), tworzysz token 0/0 czarnego Goblin Army. Ten token wchodzi na pole bitwy jako 0/0, zanim dostanie jakiekolwiek +1/+1 countery.
3) Następnie wybierasz Army, które kontrolujesz (jeśli kontrolujesz więcej niż jedno, sam wybierasz). Na to Army kładziesz X +1/+1 counterów.
4) To Army staje się też Goblinem — zyskuje typ Goblin dodatkowo do swoich innych typów. Jeśli już było Goblinem, nic dodatkowego się nie dzieje.
5) Flashback: możesz rzucić tę kartę z cmentarza tylko wtedy, gdy normalnie można rzucić sorcery (zazwyczaj w swojej głównej fazie, gdy stos jest pusty). Jeśli zapłacisz koszt {3}{R} i karta została rzucona z cmentarza, po jej zagraniu zostaje wyeksilowana (nie trafia z powrotem do cmentarza).

Ważne interakcje

Częste pomyłki

Przykład

Przykład 1: Masz na polu inne Army (np. wcześniej stworzony token). Rzucasz Wieści Wojny z ręki — wykonujesz Amass Goblins 1: na wybrane Army kładziesz jeden +1/+1 counter i to Army staje się też Goblinem.
Przykład 2: Nie masz żadnego Army. Rzucasz Wieści Wojny przez flashback ({3}{R}) — wykonujesz Amass Goblins 3: najpierw tworzony jest token 0/0 czarny Goblin Army, potem na ten token kładziesz trzy +1/+1 countery, więc staje się 3/3 i jest Goblin Army. Po zagraniu karta jest wyeksilowana.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
The Hobbit (HOB)
Data wydania
2026-08-14
Rzadkość
Common
Artysta
Pavel Kolomeyets
Mana value
1
Mana cost
{R}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
38c16a0a-375e-48cb-9720-dbbc08c603ae
Oracle ID
5753f4d6-08d0-4e12-85c5-875ee6441626
Słowa kluczowe
Amass, Flashback
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
universesbeyond
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
14 012
Penny rank
4 829
Multiverse IDs
—
Arena ID
103494
MTGO ID
154166
TCGplayer ID
709510
Cardmarket ID
900637
Illustration ID
f30df637-0117-4923-818b-dec5c592a78b
Status obrazu
highres_scan

Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. And if the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Goblins, you can end up with a Goblin Orc Army.

To amass Goblins N, if you don't control an Army creature, create a 0/0 black Goblin Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Goblin, it becomes a Goblin in addition to its other types.

If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.

Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.

In the rare case that you control multiple Army creatures (perhaps because you control a creature with changeling) while you amass Goblins, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Goblin, it becomes a Goblin in addition to its other types.

"Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."

You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.

A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.

If you don't control an Army, the Goblin Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

Some spells and abilities that amass Goblins may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Goblins.

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