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Simian Sling

NEO (Kamigawa: Neon Dynasty) · #163 · EN

Simian Sling

Artifact Creature — Equipment Monkey

Equipped creature gets +1/+1.
Whenever this creature or equipped creature becomes blocked, it deals 1 damage to defending player.
Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
RzadkośćCommon
PLN regular0,17 zł
PLN foil0,83 zł
PLN etched—

Małpia Proca (Simian Sling)

Artefakt — Stwór — Wyposażenie Małpa

Wyekwipowany stwór otrzymuje +1/+1.
Za każdym razem, gdy ten stwór lub wyekwipowany stwór zostaje zablokowany, zadaje 1 obrażenie broniącemu się graczowi.
Rekonfiguracja (Reconfigure) {2} ({2}: Przyłącz do wskazanego stwora, którego kontrolujesz; albo odłącz od stwora. Rekonfiguracja (Reconfigure) tylko jako czar. Gdy jest przyłączony, to nie jest stwór.)

Jak działa karta?

Wyekwipowany stwór dostaje +1/+1; gdy ten obiekt (jako stwór) lub wyekwipowany stwór zostanie zablokowany, zadaje 1 obrażenie broniącemu się graczowi. Można przyłączać/odłączać za {2} dzięki Rekonfiguracja (Reconfigure).

Małpia Proca jest jednocześnie artefaktem i (domyślnie) stworem o podtypie Małpa; może też być przyłączana do twoich stworów jako wyposażenie poprzez Rekonfiguracja (Reconfigure) {2}. Wyekwipowany stwór otrzymuje +1/+1. Gdy ten obiekt (gdy jest stworem) lub wyekwipowany stwór zostanie zablokowany, odpowiedni stwór zadaje 1 obrażenie broniącemu się graczowi — jeśli Małpia Proca została odłączona i jest stworem, to ona zadaje to obrażenie; jeśli jest przyłączona, to wyekwipowany stwór zadaje to obrażenie.

Ważne interakcje

Częste pomyłki

Przykład

Na końcu swojej tury odłączasz Małpią Procę (przez Rekonfiguracja (Reconfigure)); w następnej turze, gdy twój wyekwipowany stwór zostaje zablokowany, ten stwór zadaje 1 obrażenie broniącemu się graczowi.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Kamigawa: Neon Dynasty (NEO)
Data wydania
2022-02-18
Rzadkość
Common
Artysta
Nicholas Elias
Mana value
1
Mana cost
{R}
Power / Toughness
1 / 1
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
37a00f95-d563-4d51-a5f2-af139261921a
Oracle ID
e49c4d9a-6413-440f-ba5b-396fea6c03d9
Słowa kluczowe
Reconfigure
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
12 591
Penny rank
6 731
Multiverse IDs
548468
Arena ID
79595
MTGO ID
97260
TCGplayer ID
262177
Cardmarket ID
607022
Illustration ID
0f6e1416-fde1-4821-9c42-a9ce34a4beb4
Status obrazu
highres_scan

If Simian Sling becomes blocked, Simian Sling deals the damage. If the equipped creature becomes blocked, that creature deals the damage, not Simian Sling.

An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.

Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.

An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn.

Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.

If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.

An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.

As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.

If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.

Although it causes an Equipment to become attached to a creature, reconfigure is not an “equip ability” for the purpose of cards like Fighter Class and Leonin Shikari.

Reconfigure represents two activated abilities. Reconfigure [cost] means “[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery,” and “[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery.”

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