A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

MKM (Murders at Karlov Manor) · #25 · EN
Museum Nightwatch
Creature — Centaur Soldier
Disguise
"You there, halt! The gallery is closed. Wait—what are you doing?"
Wyjaśnienie po polsku
Museum Nightwatch
Stwór — Kentaur Żołnierz
Przebranie (Disguise)
Jak działa karta?
Gdy umiera, tworzy żetona Detektywa 2/2. Ma Przebranie (Disguise) pozwalające zagrać ją zakrytą jako 2/2 z ward i odkryć, płacąc
.
Kiedy Museum Nightwatch umrze, tworzy żetona stwora Detektywa 2/2 w kolorach białym i niebieski. Masz też możliwość zagraniu tej karty zakrytą za jako stwora 2/2 z ward
dzięki zdolności Przebranie (Disguise). W dowolnym momencie możesz ujawnić (odwrócić) tę zakrytą kartę, płacąc koszt Przebrania (Disguise); to odkrycie nie używa stosu i nie może być odpowiedziane.
Ważne interakcje
- Zakryte karty, które zagrałeś za
dzięki Przebraniu (Disguise), są bezimienne i mają wartość many 0, dopóki są zakryte.
- Odkrycie karty za koszt Przebrania (Disguise) to specjalna akcja, która nie używa stosu i nie może być odpowiedziana.
- Jeśli zakryta karta opuszcza stos lub pole bitwy, musisz ją ujawnić.
Częste pomyłki
- Mylenie odkrycia zakrytego permanenta (to nie używa stosu i nie można mu odpowiadać).
- Zakryte karty mają wartość many 0 i nie mają nazwy — nie można polegać na nazwie zakrytej karty do celów efektów.
Przykład
Możesz zagrać tę kartę zakrytą za na turę przeciwnika; później w swojej turze zapłacić
, by odkryć ją jako Museum Nightwatch.
Dane wydruku
- Set
Murders at Karlov Manor (MKM)
- Data wydania
- 2024-02-09
- Rzadkość
- Common
- Artysta
- Alix Branwyn
- Mana value
- 4
- Mana cost
- Power / Toughness
- 3 / 2
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 37860682-4973-4a0f-a43a-3056037bd2dc
- Oracle ID
- 3891a914-e597-4126-846f-39bf8534eb92
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Disguise
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo, arena
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 28 431
- Penny rank
- —
- Multiverse IDs
- 646588
- Arena ID
- 88945
- MTGO ID
- 121538
- TCGplayer ID
- 533386
- Cardmarket ID
- 751365
- Illustration ID
- 7cfcf754-11c0-45eb-ba58-bd8e63992057
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
Pełny rekord źródłowy JSON
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"modern": "legal",
"legacy": "legal",
"pauper": "legal",
"vintage": "legal",
"penny": "legal",
"commander": "legal",
"oathbreaker": "legal",
"standardbrawl": "legal",
"brawl": "legal",
"competitivebrawl": "legal",
"alchemy": "not_legal",
"paupercommander": "legal",
"duel": "legal",
"oldschool": "not_legal",
"premodern": "not_legal",
"predh": "not_legal",
"tlr": "not_legal"
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