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Woodcaller Automaton

BRO (The Brothers' War) · #377 · EN

Woodcaller Automaton

Artifact Creature — Construct

Prototype {2}{G}{G} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
When this creature enters, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to this creature's power and toughness. It's still a land.
RzadkośćRare
PLN regular0,66 zł
PLN foil—
PLN etched—

Woodcaller Automaton

Artefaktowy stwór — Konstrukcja

Prototyp (Prototype) {2}{G}{G} — 3/3 (Możesz rzucić ten czar z innym kosztem many, kolorem i rozmiarem. Zachowuje swoje zdolności i typy.)
Gdy ten stwór wchodzi, jeśli go rzuciłeś, odkręć wskazany ląd, którym kontrolujesz. Staje się on stworem Drzewcem z Pośpiechem oraz z podstawową siłą i wytrzymałością równą sile i wytrzymałości tego stwora. Nadal jest lądem.

Jak działa karta?

Możesz rzucić to jako tańszy 3/3 prototyp. Gdy taki stwór, który rzuciłeś, wchodzi, odkręć ląd; ten ląd staje się Drzewcem z Pośpiechem i podstawową siłą/wytrzymałością równą temu stworowi.

Możesz rzucić kartę jako zwykły artefaktowy stwór 7-mana lub jako prototyp za {2}{G}{G} i wtedy będzie 3/3. Jeśli rzuciłeś ją (czyli przeszedł przez stos), przy wejściu odkręć wskazany ląd, a ten ląd staje się dodatkowo Drzewcem, ma Pośpiech i jego podstawowa siła/wytrzymałość równa jest sile/wytrzymałości tego stwora w chwili rozwiązywania zdolności. Ląd nadal pozostaje lądem.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz kartę jako prototyp za {2}{G}{G}; gdy wejdzie, odkręcasz Wyspę, która staje się Drzewcem z Pośpiechem i podstawowymi wartościami równymi siły i wytrzymałości Automatonu.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
The Brothers' War (BRO)
Data wydania
2022-11-18
Rzadkość
Rare
Artysta
Ryan Pancoast
Mana value
10
Mana cost
{10}
Power / Toughness
8 / 8
Layout / frame
prototype / 2015
Foil / nonfoil
nonfoil
Scryfall ID
37065a61-3883-49fa-a931-8f1566451795
Oracle ID
124c3af4-8545-479a-b44c-446da1c8b535
Słowa kluczowe
Prototype
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
extendedart
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
20 279
Penny rank
13 482
Multiverse IDs
586068
Arena ID
—
MTGO ID
—
TCGplayer ID
453155
Cardmarket ID
683473
Illustration ID
1e058bbf-9810-4073-ae4f-b586777ed5d4
Status obrazu
highres_scan

Use Woodcaller Automaton's power and toughness at the time its triggered ability resolves to determine the base power and toughness of the Treefolk creature land. If Woodcaller Automaton is no longer on the battlefield, use the power and toughness it had the last time it was on the battlefield.

When cast as a prototyped spell, that spell has the mana cost, power, and toughness characteristics shown in its colored, secondary text box rather than the normal values of those characteristics. Its color and mana value are determined by that mana cost. The permanent that spell becomes as it resolves has the same characteristics. If the spell leaves the stack in any other way, or the permanent it becomes leaves the battlefield, it immediately resumes using its normal characteristics.

Regardless of how it was cast, a prototype card always has the same name, abilities, types, and so on. Only the mana cost, mana value, color, power, and toughness change depending on whether the card was cast as a prototyped spell.

Casting a prototyped spell isn't the same as casting it for an alternative cost, and an alternative cost may be applied to a spell cast this way. For example, if an effect allows you to cast an artifact card without paying its mana cost, you could either cast Blitz Automaton normally, or as a prototyped spell.

If an effect copies a prototyped spell, that copy (as well as the token it becomes on the battlefield) will have the same characteristics as the prototyped spell. Similarly, if an effect creates a token that's a copy of a prototyped permanent or causes another permanent to become a copy of it, the copy would have the same characteristics as the prototyped permanent.

The prototype ability functions in any zone that the spell could be cast from. For example, if an effect allows you to cast artifact spells from your graveyard, you could cast a prototyped Blitz Automaton from your graveyard.

A prototype card is a colorless card in every zone except the stack or the battlefield, as well as while on the stack or the battlefield if not cast as a prototyped spell. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Blitz Automaton is a colorless creature card with mana value 7. It can't be the target of Recommission, a spell that targets an artifact or creature card with mana value 3 or less in your graveyard.

When casting a prototyped spell, use only its prototype characteristics to determine whether it's legal to cast it. For example, if Blitz Automaton is exiled with the last ability of Chandra, Dressed to Kill, you would be able to cast it for {2}{R} (because it's a red spell), even though you wouldn't be able to cast it as a colorless spell for its normal cost.

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