Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."

LTR (The Lord of the Rings: Tales of Middle-earth) · #601 · EN
Swarming of Moria
Sorcery
Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Wyjaśnienie po polsku
Szwarmienie Morii (Swarming of Moria)
Czarzak (Sorcery)
Amass Orcs 2. (Umieść dwa +1/+1 countery na Army, którą kontrolujesz. To także jest Orc. Jeśli nie kontrolujesz Army, najpierw stwórz żeton stwora 0/0 czarny Orc Army.)
Jak działa karta?
Tworzysz żeton Treasure, a potem wykonujesz "amass Orcs 2": jeśli nie masz Army, najpierw tworzysz 0/0 czarny Orc Army, potem wybierasz Army, dajesz jej dwa +1/+1, i jeśli nie była Orc, staje się Orcem dodatkowo.
To zaklęcie ma dwa oddzielne efekty, wykonywane w kolejności: 1) "Create a Treasure token." — Tworzysz żeton Treasure. Ten żeton jest artefaktem z napisem „, Sacrifice this token: Add one mana of any color.” 2) "Amass Orcs 2." — Wykonujesz akcję amass Orcs 2. Zasady amass Orcs 2 według przekazanego tekstu i rulingów: - Jeśli nie kontrolujesz żadnej istoty typu Army, najpierw tworzysz żeton stwora 0/0 czarny Orc Army. - Następnie wybierasz Army, którą kontrolujesz (to może być żeton właśnie utworzony lub istniejąca istota Army). Umieszczasz na niej dwa +1/+1 countery. - Jeśli wybrana Army nie jest już Orc, staje się Orc w dodatku do swoich innych typów. - Jeśli kontrolujesz wiele Army, wybierasz, która z nich otrzyma liczniki. - Jeśli wszystkie wymagane cele amass były nielegalne w momencie rozwiązywania (jeśli karta wymagała celów), amass nie nastąpi.
Ważne interakcje
- Gdy zaklęcie rozwiąże się, tworzy się najpierw żeton Treasure, a potem wykonuje się część „Amass Orcs 2.” Jeśli któraś część nie może się rozwiązać (np. zaklęcie wymaga celów i są one nielegalne), opisane skutki nie nastąpią.
Częste pomyłki
- Zakładanie, że żeton Army powstaje jako 2/2 — żeton wchodzi jako 0/0 i dopiero potem otrzymuje +1/+1 countery.
- Myślenie, że amass zawsze tworzy żeton niezależnie od posiadania Army — jeśli już kontrolujesz Army, nie tworzysz dodatkowego żetonu; tylko dodajesz liczniki do wybranej Army.
- Zapominanie, że jeśli wybór celu amass staje się niemożliwy (np. karta wymagała celów i wszystkie są nielegalne podczas rozwiązywania), amass nie nastąpi.
Przykład
Przykład: Nie kontrolujesz Army. Rzucasz Szwarmienie Morii. Po rozwiązaniu: najpierw powstaje żeton Treasure; potem powstaje żeton 0/0 czarny Orc Army, a następnie na ten żeton trafiają dwa +1/+1 countery, więc staje się 2/2 i ma typy: Creature — Orc Army.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
The Lord of the Rings: Tales of Middle-earth (LTR)
- Data wydania
- 2023-11-03
- Rzadkość
- Common
- Artysta
- Pavel Kolomeyets
- Mana value
- 3
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 3566bdae-a99f-4423-a9d6-f189b928d1c3
- Oracle ID
- c96402dc-1509-4136-bbfd-c86a85e3ee6f
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Amass, Treasure
- Tożsamość kolorów
- Produkuje manę
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Reprint
- Efekty ramki
- showcase
- Typ promocji
- silverfoil, scroll, universesbeyond, boosterfun
- Watermark
- —
- Obramowanie / znacznik
- black / triangle
Identyfikatory i rankingi
- EDHREC rank
- 9 285
- Penny rank
- —
- Multiverse IDs
- 636198
- Arena ID
- —
- MTGO ID
- 119592
- TCGplayer ID
- 526168
- Cardmarket ID
- 738061
- Illustration ID
- ea496937-4c6a-43a9-81b5-3e6f4b4e5101
- Status obrazu
- lowres
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.
If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.
Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.
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