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Pyrotechnic Performer

MKM (Murders at Karlov Manor) · #407 · EN

Pyrotechnic Performer

Creature — Lizard Assassin

Disguise {R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Whenever this creature or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
"Let's get this party started."
RzadkośćRare
PLN regular0,79 zł
PLN foil1,40 zł
PLN etched—

Wykonawca Pirotechniczny (Pyrotechnic Performer)

Stwór — Jaszczur Zabójca

Przebranie (Disguise) {R} (Możesz rzucić tę kartę zakrytą za {3} jako 2/2 stwór z ward {2}. Odwróć ją na prawą stronę w dowolnym momencie, płacąc koszt Przebrania.)
Za każdym razem, gdy ten stwór lub inny stwór, który kontrolujesz, zostaje odwrócony na prawą stronę, tamten stwór zadaje obrażenia równe swojej sile każdemu przeciwnikowi.

Jak działa karta?

Możesz zagrać tę kartę zakrytą jako 2/2 z ward {2} za {3}. Gdy ona lub inny twój stwór zostanie odwrócony na prawą stronę, odwrócony stwór zadaje obrażenia równe swojej sile każdemu przeciwnikowi.

Możesz rzucić tę kartę zakrytą, płacąc {3}, jako 2/2 stwora z ward {2}; aby odsłonić ją, w dowolnym momencie zapłać koszt Przebrania. Gdy ten stwór lub inny twój stwór zostanie odwrócony na prawą stronę, ten odwrócony stwór zadaje obrażenia równe swojej sile każdemu przeciwnikowi. Odwrócenie na prawą stronę nie wywołuje wejścia na pole bitwy ani nie używa stosu; jeśli stwór opuści pole bitwy przed rozwiązaniem zdolności wyzwalanej, używa się jego ostatniej siły na polu bitwy.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz kartę zakrytą za {3} jako 2/2 z ward {2}; następnie w swojej turze odwracasz ją, płacąc koszt Przebrania, i ona zadaje obrażenia przeciwnikom równe swojej sile.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Murders at Karlov Manor (MKM)
Data wydania
2024-02-09
Rzadkość
Rare
Artysta
Peter Polach
Mana value
2
Mana cost
{1}{R}
Power / Toughness
3 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
348027a1-1fb4-4473-b77e-b961e00a22b7
Oracle ID
78f9ec0f-6015-4024-aca6-9a14cba373fa
Słowa kluczowe
Disguise
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
extendedart
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
12 178
Penny rank
7 879
Multiverse IDs
649737
Arena ID
—
MTGO ID
121280
TCGplayer ID
533419
Cardmarket ID
751172
Illustration ID
a0a5701b-8db6-4ec0-9cbe-94b7b408c9bb
Status obrazu
highres_scan

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

If a creature that is turned face up leaves the battlefield before Pyrotechnic Performer's triggered ability resolves, use that creature's power as it last existed on the battlefield to determine how much damage it deals.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

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