Striding Shotcaller
Creature — Troll Druid
Whenever one or more creatures you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

SOC (Secrets of Strixhaven Commander) · #98 · EN
Creature — Troll Druid // Sorcery
Strony karty
Creature — Troll Druid
Sorcery
Wyjaśnienie po polsku
Creature — Troll Druid // Sorcery
Kiedy to stworzenie stanie się prepared, jego kontroler tworzy w exile kopię jego prepare spella i może to rzucić. Rzucenie tej kopii powoduje, że stworzenie przestaje być prepared. Kopia w exile zachowuje cechy spella (nie dziedziczy wyjątków kopii z permanenta).
Ogólna mechanika: Pierwsza połowa to stworzenie (creature) z tekstem "prepare" (prepare spell znajduje się na tej karcie jako część jej oryginalnych cech — oracle text niestety nie został podany, ale rulingi mówią o typowej mechanice "prepare"). Gdy permanent z takim prepare spell staje się prepared (na przykład w wyniku efektu, który mówi "ten permanent wchodzi gotowy/prepared" lub innego efektu przygotowującego), kontroler tego permanenta tworzy w exile kopię jego prepare spella (czyli kopię karty spella wyznaczonego przez mechanikę prepare). Ta kopia w exile pozostaje dopóki tamten permanent jest na polu bitwy i jest prepared. Tylko bieżący kontroler tego przygotowanego permanenta może tę kopię z exile rzucić. Gdy ta kopia jest rzucana, permanent przestaje być prepared (czyli przygotowanie kończy się w momencie rzucania spella). Kopia spella w exile jest kopiowaną wersją oryginalnego spella — zachowuje swoje własne typy i wartości; wyjątki dotyczące oryginalnego stworzenia, które by zmieniały copiable values, nie wpływają na tę kopię spella w exile.
Przykład: Masz stworzenie z prepare. Efekt sprawia, że staje się prepared. Tworzona jest kopia jego prepare spella w exile, którą możesz rzucić. Gdy ją rzucisz, to stworzenie przestaje być prepared. Jeśli podczas rozwiązywania ta kopia wymaga celu, a nie ma legalnych celów, rozgrywanie się nie powiedzie i nic się nie wydarzy — stworzenie nadal będzie nie-prepared (bo rzut się nie wykonał).
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If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen. Since the spell was cast, the associated permanent will still not be prepared.
Creating a copy of a creature's prepare spell in exile ignores copy exceptions applied to that creature that would affect the copiable values of that spell. For example, say a player casts Croaking Counterpart (a sorcery that says "Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.") targeting Goblin Glasswright. The token copy of Goblin Glasswright will enter prepared as a 1/1 green Frog creature, but the copy of Craft with Pride in exile will still be a red sorcery. The copy of Craft with Pride won't be green, a creature, or a Frog, and it won't have power or toughness.
If a prepared creature stops being a creature, it will still be prepared, and the copy of its prepare spell will remain in exile. That permanent's controller will still be able to cast it. The same is true if a prepared creature becomes a copy of something else, even if it's then a permanent without a prepare spell.
If an effect instructs you to choose a card name, you may choose the alternative prepare spell's name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
Only the current controller of a prepared creature can cast the copy of its prepare spell in exile. It doesn't matter who owns that creature or who controlled it when it became prepared.
Being prepared isn't a copiable value. If a permanent becomes a copy of a prepared creature, it won't be prepared. That permanent will have the alternative characteristics, though, and some other effect could cause it to become prepared later.
A creature with a prepare spell can't become prepared more than once at the same time. For example, Emeritus of Ideation is on the battlefield and is prepared. When it attacks, its last ability triggers. When that ability resolves, its controller may still exile eight cards from their graveyard, but doing so won't cause Emeritus of Ideation to become prepared a second time or create a second copy of Ancestral Recall in exile.
Preparation cards can only be cast with their base characteristics.
While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.
If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.
If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.
A preparation card is a creature card in every zone. For example, while it's in your graveyard, Emeritus of Ideation is a blue creature whose mana value is 5. It can't be the target of Zealous Lorecaster's triggered ability ("When this creature enters, return target instant or sorcery card from your graveyard to your hand.").
A creature without a prepare spell can't become prepared.
Casting a copy of a prepare spell from exile isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to a copy of a prepare spell cast from exile.
As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.
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