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Pick-a-Beeble

UNF (Unfinity) · #223c · EN

Pick-a-Beeble

Artifact — Attraction

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
RzadkośćCommon
PLN regular1,18 zł
PLN foil3,06 zł
PLN etched—

Pick-a-Beeble

Artefakt — Atrakcja

Visit — Rzuć sześcienną kością. Umieść na Pick-a-Beeble liczbę znaczników szczęścia równą wynikowi i stwórz żeton Treasure. Następnie, jeżeli na Pick-a-Beeble jest sześć lub więcej znaczników szczęścia, zgłoś nagrodę (claim the prize)!
Prize — Stwórz dwa żetony Treasure, następnie poświęć Pick-a-Beeble i otwórz Atrakcję (open an Attraction).

Jak działa karta?

Visit: rzuć sześcienną kością, połóż tyle znaczników szczęścia, ile wyniósł rzut, i stwórz 1 Treasure; jeśli po tym jest ≥6 znaczników, wykonaj Prize. Prize: stwórz 2 Treasure, poświęć Pick-a-Beeble i otwórz Attraction.

Visit — Rzuć sześcienną kością. Umieść na Pick-a-Beeble liczbę znaczników szczęścia równą wynikowi i stwórz żeton Treasure. Następnie, jeżeli na Pick-a-Beeble jest sześć lub więcej znaczników szczęścia, zgłoś Prize. Prize — Stwórz dwa żetony Treasure, następnie poświęć Pick-a-Beeble i otwórz Attraction.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Na Pick-a-Beeble nie ma żadnych znaczników. Robisz Visit i rzucasz 4 — kładziesz 4 znaczniki szczęścia i tworzysz jeden Treasure. Ponieważ jest mniej niż 6 znaczników, Prize nie zachodzi. Następne Visit: rzucasz 3 — dodajesz 3 znaczniki (razem 7), tworzysz Treasure, a następnie, ponieważ jest co najmniej 6 znaczników, wykonujesz Prize: tworzysz dwa Treasure, poświęcasz Pick-a-Beeble i otwierasz Attraction.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Unfinity (UNF)
Data wydania
2022-10-07
Rzadkość
Common
Artysta
Dave Greco
Mana value
0
Mana cost
—
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
334d1755-a875-42eb-91f8-a7a90ecce367
Oracle ID
43ce339e-c595-4215-bdb3-d93d0808417e
Słowa kluczowe
Open an Attraction, Treasure
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
32 327
Penny rank
—
Multiverse IDs
583466
Arena ID
—
MTGO ID
—
TCGplayer ID
287830
Cardmarket ID
676804
Illustration ID
e46cf598-a705-4b38-9609-a50947c8c003
Status obrazu
highres_scan

Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.

Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.

If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.

If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.

Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.

Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.

Pełny rekord źródłowy JSON
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        "brawl": "not_legal",
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        "alchemy": "not_legal",
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        "duel": "banned",
        "oldschool": "not_legal",
        "premodern": "not_legal",
        "predh": "not_legal",
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    "reserved": false,
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