If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.

MKM (Murders at Karlov Manor) · #9 · EN
Case of the Pilfered Proof
Enchantment — Case
To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)
Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "
Wyjaśnienie po polsku
Sprawa Skradzionego Dowodu (Case of the Pilfered Proof)
Urok — Sprawa
Do rozwiązania — Kontrolujesz trzy lub więcej Detektywów. (Jeśli nierozwiązana, rozwiąż na początku twojego końcowego etapu.)
Rozwiązane (Solved) — Jeśli jeden lub więcej żetonów miałoby zostać stworzonych pod twoją kontrolą, tamte żetony oraz żeton Dowodu zostają stworzone zamiast nich. (To artefakt z "
Jak działa karta?
Gdy twój Detektyw wchodzi lub zostaje odwrócony, dostaje +1/+1. Jeśli kontrolujesz trzy lub więcej Detektywów, karta staje się Rozwiązana (Solved) i przy tworzeniu żetonów dostajesz dodatkowy żeton Dowodu.
Za każdym razem, gdy kontrolowany przez ciebie Detektyw wchodzi na pole bitwy lub zostaje odwrócony do odkrytej strony, otrzymuje znacznik +1/+1. Na początku twojego końcowego etapu sprawdzany jest warunek „Do rozwiązania"; jeśli kontrolujesz trzy lub więcej Detektywów i karta nie jest jeszcze rozwiązana, stanie się rozwiązana. Gdy karta jest Rozwiązana (Solved), każdorazowe tworzenie jednego lub więcej żetonów pod twoją kontrolą tworzy także dodatkowy żeton Dowodu (artefakt z „, Poświęć ten żeton: Dobierz kartę."), zwiększając liczbę tworzonych żetonów o ten żeton Dowodu.
Ważne interakcje
- Clue to typ artefaktu; można poświęcić dowolny artefakt Clue, nie tylko żeton, by aktywować zdolność żetonu.
- Gdy karta zostaje rozwiązana, pozostaje rozwiązana do momentu, gdy opuści pole bitwy; kopiowanie nie nadaje stanu rozwiązania.
- Warunek „Do rozwiązania" jest sprawdzany na początku twojego końcowego etapu; jeśli wtedy nie jest prawdziwy, nie zostaje rozwiązana.
Częste pomyłki
- Mylenie pojęcia Clue jako tylko żetonu — Clue to typ artefaktu i może nim być także karta-artefakt.
- Sądzenie, że rozwiązanie jest kopiowane przy skopiowaniu karty — kopiowanie nie przenosi stanu „rozwiązana”.
Przykład
Masz dwóch Detektywów, a trzeci wchodzi na pole bitwy przekręcony do odkrytej strony; otrzymuje znacznik +1/+1. Na końcu tury, jeśli kontrolujesz trzy Detektywy, Sprawa zostaje rozwiązana i następne tworzone żetony będą zawierać żeton Dowodu.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Murders at Karlov Manor (MKM)
- Data wydania
- 2024-02-09
- Rzadkość
- Uncommon
- Artysta
- Joshua Cairos
- Mana value
- 2
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- case / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 32927bf2-63c1-4402-99dc-3a0f2f8e0f9c
- Oracle ID
- 68d3084b-0f4b-44a6-8954-6ebaf1db9269
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Solved
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, arena, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 20 181
- Penny rank
- —
- Multiverse IDs
- 646572
- Arena ID
- 88929
- MTGO ID
- 121506
- TCGplayer ID
- 532890
- Cardmarket ID
- 750900
- Illustration ID
- ecabbdb0-c860-4413-99eb-c1173c71e21c
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Each Case has two special keyword abilities: to solve and solved.
You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.
Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.
Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
Cases don't lose their other abilities when they become solved.
"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."
Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.
Once a Case becomes solved, it stays solved until it leaves the battlefield.
Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
Pełny rekord źródłowy JSON
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"gladiator": "legal",
"pioneer": "legal",
"modern": "legal",
"legacy": "legal",
"pauper": "not_legal",
"vintage": "legal",
"penny": "not_legal",
"commander": "legal",
"oathbreaker": "legal",
"standardbrawl": "legal",
"brawl": "legal",
"competitivebrawl": "legal",
"alchemy": "not_legal",
"paupercommander": "not_legal",
"duel": "legal",
"oldschool": "not_legal",
"premodern": "not_legal",
"predh": "not_legal",
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