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Boing!

UNF (Unfinity) · #326 · EN

Boing!

Instant

Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.
Sometimes the Astrotorium's stunts look dangerous because they absolutely are.
RzadkośćCommon
PLN regular—
PLN foil2,84 zł
PLN etched—

Boing!

Instant

Zwróć docelową istotę do ręki jej właściciela, potem rzuć sześciościenną kostką. Jeśli wynik to 3 lub mniej, przejrzyj (scry) liczbę kart równą temu wynikowi.

Jak działa karta?

Zwróć celowaną istotę do ręki właściciela, potem rzuć sześciościenną kostką. Przy wyniku 1–3 scry odpowiednią liczbę kart; przy 4–6 nic nie robi.

Boing! rozwiązuje się w dwóch krokach: najpierw zwraca docelową istotę do ręki jej właściciela, potem każe wykonać rzut sześciościenną kostką. Wynik rzutu decyduje, czy i ile scry wykonasz: tylko wyniki 1–3 dają scry równy temu wynikowi; wyniki 4–6 nie dają scry. Jeżeli wynik rzutu zostanie zmodyfikowany przez inny efekt, bierze się pod uwagę wynik po modyfikacji. Jeśli wynik po modyfikacji jest 0 lub mniej, nie scryujesz wcale. Rzuty muszą być uczciwe (każdy z sześciu wyników równie prawdopodobny).

Ważne interakcje

Częste pomyłki

Przykład

Zagraj Boing! na istotę przeciwnika. Istota wraca do ręki właściciela. Rzucasz kostką i wychodzi 2 — scry 2. Jeśli zamiast tego wypadnie 5, nie scryujesz nic.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Unfinity (UNF)
Data wydania
2022-10-07
Rzadkość
Common
Artysta
Gaboleps
Mana value
2
Mana cost
{1}{U}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
324cb7ad-a4be-413f-a69e-90363c52feac
Oracle ID
8b1fc306-0d8f-4edb-b197-2e99f10c599e
Słowa kluczowe
—
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
galaxyfoil, boosterfun
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
14 504
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
288136
Cardmarket ID
677433
Illustration ID
8c90d8b7-069a-4a4c-843e-dea2d841047e
Status obrazu
highres_scan

Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.

If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.

Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.

Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.

If the result is 0 or less because of modifications to the result, you don't scry at all.

If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.

Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.

Pełny rekord źródłowy JSON
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