Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.

PKHM (Kaldheim Promos) · #207s · EN
The Bloodsky Massacre
Enchantment — Saga
I — Create a 2/3 red Demon Berserker creature token with menace.
II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.
III — Add
Wyjaśnienie po polsku
Masakra Krwiopola (The Bloodsky Massacre)
Urok — Saga
I — Stwórz żeton stwora 2/3 czerwonego Demona Berserkera o groźbie.
II — Za każdym razem, gdy Berserker atakuje w tej turze, dobierasz kartę i tracisz 1 życie.
III — Dodaj
Jak działa karta?
Saga dająca żetony Berserkera, nagradzająca dobieraniem przy atakach Berserkerów i na końcu produkująca za każdego Berserkera; po rozdziale III Saga jest poświęcana.
Masakra Krwiopola to Saga: wchodzi na pole bitwy z pierwszym znacznikiem wiedzy, a kolejny znacznik trafia po twoim etapie dobierania. Rozdział I tworzy żeton 2/3 Demon Berserker o groźbie; rozdział II daje zdolność, że za każdego atakującego Berserkera w tej turze dobierasz kartę i tracisz 1 życie; rozdział III wyprodukuje za każdego Berserkera, którego kontrolujesz w momencie rozwiązywania i nie tracisz tej many, gdy kończą się etapy i fazy tej tury. Po rozwiązaniu najwyższego rozdziału poświęcasz Sagę.
Ważne interakcje
- Każdy symbol po lewej stronie tekstu Sagi to rozdział; rozdział wyzwala się, gdy na Sagę zostanie położony znacznik wiedzy sprawiający, że ich liczba będzie równa lub większa od numeru rozdziału.
- Rozdział III nie jest zdolnością many — trafia na stos i można na niego odpowiadać; liczbę Berserkerów, jaką używasz do obliczenia
, określaj w momencie rozwiązywania tej zdolności.
- Gdy liczba znaczników wiedzy na Sadze osiągnie największy numer rozdziału, kontroler po rozwiązaniu tej zdolności poświęca Sagę (to działanie bez stosu).
Częste pomyłki
- Uważanie rozdziału III za zdolność many, która nie trafia na stos — w rzeczywistości jest to zdolność, która używa stosu i można na nią odpowiadać.
- Zapominanie, że Saga dostaje znacznik wiedzy, gdy wchodzi na pole bitwy i ponownie po twoim etapie dobierania, co wywołuje rozdziały.
Przykład
Na początku twojego etapu po doborze kładziesz znacznik wiedzy, rozdział I tworzy żeton 2/3 Demon Berserker o groźbie; w trzecim rozdziale dostajesz za każdego Berserkera, którego wtedy kontrolujesz.
Dane wydruku
- Set
Kaldheim Promos (PKHM)
- Data wydania
- 2021-02-05
- Rzadkość
- Rare
- Artysta
- Livia Prima
- Mana value
- 3
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- saga / 2015
- Foil / nonfoil
- foil
- Scryfall ID
- 313d00cc-2cd7-4e2a-a218-935801c297b3
- Oracle ID
- fd9cd2b0-3f43-41a6-b963-c781d0f285e8
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- Dostępne wykończenia
- foil
- Platformy
- paper
- Cechy wydruku
- Promo, Reprint
- Efekty ramki
- —
- Typ promocji
- prerelease, datestamped
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 23 943
- Penny rank
- 8 311
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 231610
- Cardmarket ID
- 535832
- Illustration ID
- e2ca68b8-caca-4428-9e4d-92ebeb73bb90
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
The chapter III ability isn’t a mana ability. It uses the stack and can be responded to. Use the number of Berserkers you control as the ability resolves to determine how much {R} to add.
A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
Pełny rekord źródłowy JSON
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