Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.

PLST (The List) · #OGW-182 · EN
Wandering Fumarole
Land
Wyjaśnienie po polsku
Wędrujący fumarol (Wandering Fumarole)
Ląd
Jak działa karta?
Ląd wchodzi przekręcony, daje lub
. Za
staje się 1/4 Żywiołakiem (niebiesko-czerwonym) z umiejętnością zamiany siły i wytrzymałości; nadal jest lądem.
To ląd, który wchodzi na pole bitwy przekręcony i normalnie daje lub
. Za
do końca tury staje się 1/4 niebieskim i czerwonym stworem — Żywiołakiem, zachowując przy tym, że nadal jest lądem. Jego ostatnia zdolność daje mu aktywność zamiany siły i wytrzymałości przez koszt
, co może zmienić, czy zaznaczone wcześniej obrażenia są śmiertelne.
Ważne interakcje
- Ląd, który staje się stworzeniem, może mieć „chorobę wchodzenia” i nie może atakować ani używać swoich zdolności
, jeśli nie rozpoczął twojej najnowszej tury na polu bitwy pod twoją kontrolą.
- Zamiana siły i wytrzymałości dwa razy (lub parzystą liczbę razy) przywraca stwora do jego pierwotnych wartości przed zamianami.
- Gdy ląd staje się stworzeniem, to nie powoduje wejścia stworzenia na pole bitwy, więc zdolności „gdy/za każdym razem, gdy stwór wchodzi na pole bitwy” nie zadziałają.
Częste pomyłki
- Mylenie
z poświęceniem;
oznacza przekręcenie, nie poświęcenie.
- Sądzenie, że gdy ląd staje się stworzeniem, wywoła to zdolności „gdy stwór wchodzi na pole bitwy” — nie, bo permanent nie wchodzi na pole bitwy jako stworzenie, tylko zmienia typ.
Przykład
Na swojej turze odkręcasz ląd i używasz jego zdolności many; później za czynisz go 1/4 Żywiołakiem i zapłacisz
, żeby zamienić jego siłę i wytrzymałość na czas tury.
Dane wydruku
- Set
The List (PLST)
- Data wydania
- 2021-11-29
- Rzadkość
- Rare
- Artysta
- Florian de Gesincourt
- Mana value
- 0
- Mana cost
- —
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil
- Scryfall ID
- 30d0c177-81b5-44d3-9c0a-b72428c38155
- Oracle ID
- 741c51f1-cfbe-4c29-ac8f-ca6bcd2652f9
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- Dostępne wykończenia
- foil
- Platformy
- paper
- Cechy wydruku
- Reprint
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 7 933
- Penny rank
- 455
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 275397
- Cardmarket ID
- 687578
- Illustration ID
- 7186582f-ab14-45fc-899b-c9617a26760b
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
A land that becomes a creature may be affected by “summoning sickness.” You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield.
When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
This land is colorless until the last ability gives it colors.
An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of a spell with awaken), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Wandering Fumarole has been made a 0/0 creature with three +1/+1 counters on it, activating its last ability will turn it into a 4/7 creature that's still a land.
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