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Wandering Fumarole

PLST (The List) · #OGW-182 · EN

Wandering Fumarole

Land

This land enters tapped.
{T}: Add {U} or {R}.
{2}{U}{R}: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
RzadkośćRare
PLN regular—
PLN foil2,23 zł
PLN etched—

Wędrujący fumarol (Wandering Fumarole)

Ląd

Ten ląd wchodzi na pole bitwy przekręcony.
{T}: Dodaj {U} lub {R}.
{2}{U}{R}: Do końca tury ten ląd staje się stworem — Żywiołakiem 1/4 w kolorach niebieskim i czerwonym z „{0}: Zamień siłę i wytrzymałość tego stwora do końca tury.” Nadal jest lądem.

Jak działa karta?

Ląd wchodzi przekręcony, daje {U} lub {R}. Za {2}{U}{R} staje się 1/4 Żywiołakiem (niebiesko-czerwonym) z umiejętnością zamiany siły i wytrzymałości; nadal jest lądem.

To ląd, który wchodzi na pole bitwy przekręcony i normalnie daje {U} lub {R}. Za {2}{U}{R} do końca tury staje się 1/4 niebieskim i czerwonym stworem — Żywiołakiem, zachowując przy tym, że nadal jest lądem. Jego ostatnia zdolność daje mu aktywność zamiany siły i wytrzymałości przez koszt {0}, co może zmienić, czy zaznaczone wcześniej obrażenia są śmiertelne.

Ważne interakcje

Częste pomyłki

Przykład

Na swojej turze odkręcasz ląd i używasz jego zdolności many; później za {2}{U}{R} czynisz go 1/4 Żywiołakiem i zapłacisz {0}, żeby zamienić jego siłę i wytrzymałość na czas tury.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
The List (PLST)
Data wydania
2021-11-29
Rzadkość
Rare
Artysta
Florian de Gesincourt
Mana value
0
Mana cost
—
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
30d0c177-81b5-44d3-9c0a-b72428c38155
Oracle ID
741c51f1-cfbe-4c29-ac8f-ca6bcd2652f9
Słowa kluczowe
—
Tożsamość kolorów
{R}{U}
Produkuje manę
{R}{U}
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
7 933
Penny rank
455
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
275397
Cardmarket ID
687578
Illustration ID
7186582f-ab14-45fc-899b-c9617a26760b
Status obrazu
highres_scan

Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.

Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.

Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.

A land that becomes a creature may be affected by “summoning sickness.” You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield.

When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

This land is colorless until the last ability gives it colors.

An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of a spell with awaken), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Wandering Fumarole has been made a 0/0 creature with three +1/+1 counters on it, activating its last ability will turn it into a 4/7 creature that's still a land.

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