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Ballista Charger

KLR (Kaladesh Remastered) · #221 · EN

Ballista Charger

Artifact — Vehicle

Whenever this Vehicle attacks, it deals 1 damage to any target.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
RzadkośćUncommon
PLN regular—
PLN foil—
PLN etched—

Zaprzęg Balisty (Ballista Charger)

Artefakt — Pojazd

Za każdym razem, gdy ten Pojazd atakuje, zadaje 1 obrażenie dowolnemu celowi.
Załoga (Crew) 3 — (Przekręć dowolną liczbę stworów, które kontrolujesz, o łącznej sile 3 lub więcej: Ten Pojazd staje się artefaktem-stworem do końca tury.)

Jak działa karta?

Gdy atakuje, zadaje 1 obrażenie dowolnemu celowi. Załoga 3 — przekręć stworów o łącznej sile ≥3, by stał się artefaktem-stworem do końca tury.

Kartę traktuj jako artefaktową wersję broni: gdy ten Pojazd atakuje, jego wyzwalane zdarzenie natychmiast zadaje 1 obrażenie dowolnemu celowi, zanim wybrani blokujący mogą zareagować. Załoga 3 pozwala przekręcić dowolne stworzenia, których łączna siła wynosi co najmniej 3; po zapłaceniu załogi Pojazd staje się artefaktem-stworem do końca tury i wtedy może atakować lub blokować jak zwykły stwór. Załoga nie przywiązuje stworów ani ich nie niszczy — są one tylko użyte do zapłacenia kosztu poprzez przekręcenie.

Ważne interakcje

Częste pomyłki

Przykład

Na początku fazy walki przekręcasz stworów o łącznej sile 3, Zaprzęg Balisty staje się artefaktem-stworem i atakuje; po wejściu w atak wyzwalacz zadaje 1 obrażenie wybranemu stworowi przeciwnika.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Kaladesh Remastered (KLR)
Data wydania
2020-11-12
Rzadkość
Uncommon
Artysta
Sung Choi
Mana value
5
Mana cost
{5}
Power / Toughness
6 / 6
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
2ef64020-9265-400b-a553-1b9071d15145
Oracle ID
b4862430-e3d3-4f29-90ca-50141e36e2f1
Słowa kluczowe
Crew
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
arena
Cechy wydruku
Reprint, Cyfrowa, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
20 495
Penny rank
12 704
Multiverse IDs
548027
Arena ID
76380
MTGO ID
—
TCGplayer ID
—
Cardmarket ID
—
Illustration ID
d80a49b7-4807-43d5-b8af-965a519c4524
Status obrazu
lowres

For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.

Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.

If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.

Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.

You may tap more creatures than necessary to activate a crew ability.

When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.

Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.

If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.

Ballista Charger's triggered ability resolves before blockers are chosen. A creature dealt lethal damage this way won't be around to block.

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