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Underwater Tunnel // Slimy Aquarium

DSK (Duskmourn: House of Horror) · #79 · EN

Underwater Tunnel // Slimy Aquarium

Enchantment — Room // Enchantment — Room

RzadkośćCommon
PLN regular0,44 zł
PLN foil0,70 zł
PLN etched—

Underwater Tunnel

Enchantment — Room

When you unlock this door, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Slimy Aquarium

Enchantment — Room

When you unlock this door, manifest dread, then put a +1/+1 counter on that creature.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Underwater Tunnel // Slimy Aquarium

Enchantment — Room // Enchantment — Room

(Brak tekstu Oracle przekazanego. Zastosuj powyższe zasady Roomów i manifest dread zgodnie z rulingami.)

Jak działa karta?

Room card with two doors. Choose one door to cast; that door enters unlocked. Locked doors have no abilities. You can pay an unlock cost as a special action during your main-phase priority to unlock a door. Manifesting dread puts a card from your top two onto the battlefield face down as a 2/2 and the other into your graveyard.

This is a Room double-faced card with two doors: 'Underwater Tunnel' and 'Slimy Aquarium'. To cast it you choose one door (one half). When you cast a Room spell, the characteristics of the door you didn’t choose are ignored while that spell is on the stack. When the spell resolves, the chosen door becomes unlocked as the Room enters the battlefield; the other door is locked. If the card enters the battlefield from a zone other than the stack, both doors enter locked. While the Room is on the battlefield, only the characteristics (name, abilities, etc.) of unlocked doors apply. If neither door is unlocked, the Room has no name and no abilities. You can unlock a locked door at any time you have priority during a main phase of your turn by paying its unlock cost; this is a special action that does not use the stack and cannot be responded to. Abilities that refer to unlocking or locking a door behave as described: you can target a Room even if both doors are locked or unlocked, but if the action would do nothing it just won't do anything when it resolves. If an ability tells you to 'manifest dread', look at the top two cards, put one onto the battlefield face down as a 2/2 creature (no name, mana cost, types, color, abilities, mana value 0) and put the other into your graveyard. You may later turn a manifested face-down permanent face up (special action) by revealing it’s a creature card and paying its mana cost; it then becomes that creature's front face. When copying a Room spell on the stack, the copy remembers which door was chosen when cast, and when it resolves the corresponding door will enter unlocked. While the Room is in zones other than the stack or battlefield, its characteristics are the combination of both doors (for example, its mana value in your library is the combined mana value of both halves).

Ważne interakcje

Częste pomyłki

Przykład

If you cast the Underwater Tunnel door, the Underwater Tunnel door enters unlocked and any 'when you unlock this door' triggers on that door will trigger. The Slimy Aquarium door remains locked and its abilities don't apply while locked. Later, during your main phase, you may pay the unlock cost printed on Slimy Aquarium to unlock it (special action); when you do, its 'when you unlock this door' triggers will trigger.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Duskmourn: House of Horror (DSK)
Data wydania
2024-09-27
Rzadkość
Common
Artysta
Titus Lunter
Mana value
5
Mana cost
{U} // {3}{U}
Power / Toughness
— / —
Layout / frame
split / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
2dd69f2d-8c9c-41fc-93ea-48fc7a6d5272
Oracle ID
2b46394e-d337-4b1a-88e6-7fdac2ee4ac4
Słowa kluczowe
Surveil, Manifest, Manifest dread
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
11 976
Penny rank
7 461
Multiverse IDs
673484
Arena ID
92149
MTGO ID
130289
TCGplayer ID
579323
Cardmarket ID
788421
Illustration ID
1aee59e4-70f9-42ff-a8ba-cda108e6ff71
Status obrazu
highres_scan

Some cards in the Duskmourn release have abilities that trigger "whenever you manifest dread." In circumstances where you are instructed to manifest dread but can't perform some or all of the steps of manifesting dread (probably because your library has one or fewer cards in it), these abilities will still trigger.

If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.

Unlike a face-down creature that was cast using a disguise or morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.

Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.

Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.

If your library contains only one card when you manifest dread, you'll look at that card and put it onto the battlefield face down. You won't have the option to put it into your graveyard instead. If your library contains no cards when you manifest dread, you won't do anything.

Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.

If a manifested creature would have disguise or morph if it were face up, you may also turn it face up by paying its disguise or morph cost, as appropriate.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.

If a face-down creature loses its abilities, it can't be turned face up with a disguise or morph ability because it will no longer have that ability (or the associated cost) once face up.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

If a Room enters from any zone other than the stack, it will enter with both halves locked.

Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.

To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

Any time you have priority, you can turn a manifested permanent you control face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.

Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.

If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.

To manifest dread, look at the top two cards of your library. Manifest one (by putting it onto the battlefield face down) and put the other into your graveyard. The card you put onto the battlefield becomes a 2/2 face-down creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.

Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered should remain clear, as well as what ability caused them to be face down. (This includes manifest, disguise, cloak, morph, and a few older effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.

Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.

While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.

If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.

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