If damage that can't be prevented is dealt to Bloatfly Swarm, you still remove that many +1/+1 counters from it, and you still give each player a rad counter for each +1/+1 counter removed this way.

PIP (Fallout) · #42 · EN
Bloatfly Swarm
Creature — Insect Mutant
This creature enters with five +1/+1 counters on it.
If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.
Wyjaśnienie po polsku
Chmara Bloatfly (Bloatfly Swarm)
Stwór — Owad Mutant
Ten stwór wchodzi na pole bitwy z pięcioma znacznikami +1/+1 na sobie.
Jeżeli miałyby zostać zadane temu stworowi obrażenia, gdy ma na sobie znacznik +1/+1, zapobiegaj tym obrażeniom, usuń z niego taką samą liczbę znaczników +1/+1, a następnie daj każdemu graczowi znacznik rad za każdy znacznik +1/+1 usunięty w ten sposób.
Jak działa karta?
Wchodzi z pięcioma znacznikami +1/+1. Gdy miałoby otrzymać obrażenia, zapobiegasz im, usuwasz tyle znaczników +1/+1 i dajesz każdemu graczowi odpowiednią liczbę znaczników rad.
Chmara Bloatfly wchodzi na pole bitwy z pięcioma znacznikami +1/+1. Gdy miałyby zostać zadane temu stworowi obrażenia i ma on przynajmniej jeden znacznik +1/+1, te obrażenia są zapobiegane, następnie usuwasz z niego tyle znaczników +1/+1, ile wynosiła liczba zapobiegniętych obrażeń, i za każdy usunięty znacznik dajesz każdemu graczowi znacznik rad. Znaczniki rad śledź przy graczu (nie są to znaczniki na permanentach); na początku fazy głównej przed walką gracz z nimi odsłania z biblioteki liczbę kart równą liczbie posiadanych znaczników rad, a za każdą odsłoniętą niemlandową kartę traci 1 punkt życia i usuwa jeden znacznik rad.
Ważne interakcje
- Jeżeli zadane temu stworowi obrażenia nie mogą być powstrzymane, i tak usuwasz z niego tyle znaczników +1/+1, ile miałoby być obrażeń, i dajesz każdemu graczowi odpowiednią liczbę znaczników rad.
- Na początku fazy głównej przed walką gracza, który ma znaczniki rad, ten gracz odsłania z biblioteki (mille) liczbę kart równą liczbie posiadanych znaczników rad; to inherentne wyzwalane zdarzenie kontroluje aktywny gracz.
Częste pomyłki
- Mylenie znaczników rad z znacznikami na permanentach — znaczniki rad są przypisane do graczy, nie do kart.
- Sądzenie, że jeżeli obrażenia nie mogą być zapobiegnięte, nie usuwa się znaczników +1/+1 — w takim wypadku nadal usuwasz znaczniki i dajesz znaczniki rad.
Przykład
Jeśli Chmara Bloatfly zostanie zaatakowana i miałaby otrzymać 3 obrażenia, zapobiegasz tym obrażeniom, usuwasz 3 znaczniki +1/+1 i dajesz każdemu graczowi po 3 znaczniki rad.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Fallout (PIP)
- Data wydania
- 2024-03-08
- Rzadkość
- Uncommon
- Artysta
- Igor Krstic
- Mana value
- 4
- Mana cost
- Power / Toughness
- 0 / 0
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 2d90b839-0808-435d-bcf3-aa7af414c44b
- Oracle ID
- fc50e254-71bc-46b3-93e6-c6eb820a3473
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Flying
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- —
- Typ promocji
- universesbeyond
- Watermark
- —
- Obramowanie / znacznik
- black / triangle
Identyfikatory i rankingi
- EDHREC rank
- 5 402
- Penny rank
- —
- Multiverse IDs
- 652129
- Arena ID
- —
- MTGO ID
- 132333
- TCGplayer ID
- 540770
- Cardmarket ID
- 758513
- Illustration ID
- 425fb71b-9ff7-448a-b996-f4dee1120370
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
Rad counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Rad counters don't go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they'll mill as many cards as they can.
The cards are milled all at once, which means abilities that trigger "whenever one or more nonland cards are milled" will trigger exactly once as long as at least one nonland card was milled.
There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is "At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves."
Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
Pełny rekord źródłowy JSON
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