"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

PMKM (Murders at Karlov Manor Promos) · #80p · EN
Case of the Stashed Skeleton
Enchantment — Case
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved —
Wyjaśnienie po polsku
Sprawa ukrytego szkieleta (Case of the Stashed Skeleton)
Zaczarowanie — Walizka
To solve — Nie kontrolujesz żadnych podejrzanych Szkieletów. (Jeśli nierozwiązana, rozwiąż ją na początku twojego etapu końcowego.)
Rozwiązane (Solved) —
Jak działa karta?
Tworzy 2/1 token Szkielet i oznacza go jako podejrzanego. Jeśli na końcu tury nie kontrolujesz podejrzanych Szkieletów, Walizka staje się Rozwiązana (Solved) i wtedy możesz ją poświęcić za , by dobrać kartę.
Gdy ta Walizka wchodzi na pole bitwy, tworzysz 2/1 czarny token stwora Szkielet i oznaczasz go jako podejrzanego — dopóki jest podejrzany ma groźbę i nie może blokować. Na początku twojego etapu końcowego sprawdzany jest warunek "To solve"; jeśli nie kontrolujesz żadnych podejrzanych Szkieletów i Walizka nie jest rozwiązana, stanie się rozwiązana. Gdy jest Rozwiązana (Solved), możesz zapłacić i poświęcić Walizkę, aby przeszukać bibliotekę i dobrać kartę; tę aktywację można wykonać tylko jako czar (sorcery).
Ważne interakcje
- Aby "To solve" zadziałało, warunek jest sprawdzany dwukrotnie: przy wyzwalaniu i przy rozwiązywaniu; jeśli nie jest prawdziwy na początku twojego etapu końcowego, nic nie zostanie wyzwolone.
- Gdy karta stanie się Rozwiązana (Solved), pozostaje taka, dopóki nie opuści pola bitwy.
- Możesz mieć wiele podejrzanych stworów jednocześnie; podejrzanie nowego nie usuwa statusu z innych.
Częste pomyłki
- Mylenie tego, że podejrzany stwór traci status podejrzanego, jeśli traci zdolności — może stracić groźbę i zdolność blokowania, ale nadal pozostaje podejrzany.
- Niektóre osoby zakładają, że "To solve" można sprawdzić i rozwiązać w dowolnym innym momencie niż początek etapu końcowego; warunek sprawdzany jest tylko wtedy.
Przykład
Na początku twojego etapu końcowego, jeśli jedyny podejrzany Szkielet został wygnany, Walizka stanie się Rozwiązana (Solved), a następnie możesz zapłacić i poświęcić ją, by przeszukać bibliotekę i dobrać kartę.
Dane wydruku
- Set
Murders at Karlov Manor Promos (PMKM)
- Data wydania
- 2024-02-09
- Rzadkość
- Rare
- Artysta
- Camille Alquier
- Mana value
- 2
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- case / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 2d8ada4f-2f2d-4072-8447-7da0d9664e76
- Oracle ID
- 64219e17-1302-4a43-85d2-8a6214448890
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Solved, Suspect
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper
- Cechy wydruku
- Promo, Reprint
- Efekty ramki
- —
- Typ promocji
- promopack, stamped
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 6 774
- Penny rank
- 3 323
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 536623
- Cardmarket ID
- 753844
- Illustration ID
- a49ccad1-3da0-4ca5-bc77-da137da9cda5
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Once a Case becomes solved, it stays solved until it leaves the battlefield.
"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
Cases don't lose their other abilities when they become solved.
Each Case has two special keyword abilities: to solve and solved.
There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.
The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
If a creature is already suspected, suspecting it again won't have any effect.
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected.
Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.
"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."
Pełny rekord źródłowy JSON
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"pioneer": "legal",
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"vintage": "legal",
"penny": "legal",
"commander": "legal",
"oathbreaker": "legal",
"standardbrawl": "legal",
"brawl": "legal",
"competitivebrawl": "legal",
"alchemy": "not_legal",
"paupercommander": "not_legal",
"duel": "legal",
"oldschool": "not_legal",
"premodern": "not_legal",
"predh": "not_legal",
"tlr": "legal"
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