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Case of the Stashed Skeleton

PMKM (Murders at Karlov Manor Promos) · #80p · EN

Case of the Stashed Skeleton

Enchantment — Case

When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
RzadkośćRare
PLN regular2,97 zł
PLN foil3,41 zł
PLN etched—

Sprawa ukrytego szkieleta (Case of the Stashed Skeleton)

Zaczarowanie — Walizka

Gdy ta Walizka wchodzi, stwórz 2/1 czarny token stwora Szkielet i oznacz go jako podejrzanego. (Ma groźbę i nie może blokować.)
To solve — Nie kontrolujesz żadnych podejrzanych Szkieletów. (Jeśli nierozwiązana, rozwiąż ją na początku twojego etapu końcowego.)
Rozwiązane (Solved) — {1}{B}, Poświęć tę Walizkę: Przeszukaj swoją bibliotekę w poszukiwaniu karty, umieść ją w swojej dłoni, następnie potasuj. Aktywuj tylko jako czar (sorcery).

Jak działa karta?

Tworzy 2/1 token Szkielet i oznacza go jako podejrzanego. Jeśli na końcu tury nie kontrolujesz podejrzanych Szkieletów, Walizka staje się Rozwiązana (Solved) i wtedy możesz ją poświęcić za {1}{B}, by dobrać kartę.

Gdy ta Walizka wchodzi na pole bitwy, tworzysz 2/1 czarny token stwora Szkielet i oznaczasz go jako podejrzanego — dopóki jest podejrzany ma groźbę i nie może blokować. Na początku twojego etapu końcowego sprawdzany jest warunek "To solve"; jeśli nie kontrolujesz żadnych podejrzanych Szkieletów i Walizka nie jest rozwiązana, stanie się rozwiązana. Gdy jest Rozwiązana (Solved), możesz zapłacić {1}{B} i poświęcić Walizkę, aby przeszukać bibliotekę i dobrać kartę; tę aktywację można wykonać tylko jako czar (sorcery).

Ważne interakcje

Częste pomyłki

Przykład

Na początku twojego etapu końcowego, jeśli jedyny podejrzany Szkielet został wygnany, Walizka stanie się Rozwiązana (Solved), a następnie możesz zapłacić {1}{B} i poświęcić ją, by przeszukać bibliotekę i dobrać kartę.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Murders at Karlov Manor Promos (PMKM)
Data wydania
2024-02-09
Rzadkość
Rare
Artysta
Camille Alquier
Mana value
2
Mana cost
{1}{B}
Power / Toughness
— / —
Layout / frame
case / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
2d8ada4f-2f2d-4072-8447-7da0d9664e76
Oracle ID
64219e17-1302-4a43-85d2-8a6214448890
Słowa kluczowe
Solved, Suspect
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
promopack, stamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
6 774
Penny rank
3 323
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
536623
Cardmarket ID
753844
Illustration ID
a49ccad1-3da0-4ca5-bc77-da137da9cda5
Status obrazu
highres_scan

"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

Once a Case becomes solved, it stays solved until it leaves the battlefield.

"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

Cases don't lose their other abilities when they become solved.

Each Case has two special keyword abilities: to solve and solved.

There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.

The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."

Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.

If a creature is already suspected, suspecting it again won't have any effect.

If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected.

Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.

"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."

Pełny rekord źródłowy JSON
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