The Arkenstone
Legendary Artifact
At the beginning of your end step, draw a card.

HOB (The Hobbit) · #270 · EN
Legendary Artifact // Sorcery — Adventure
Strony karty
Legendary Artifact
Sorcery — Adventure
Wyjaśnienie po polsku
Legendary Artifact // Sorcery — Adventure
Karta ma dwie formy: artefakt (główna) i przygodę (Adventure). Możesz najpierw zagrać przygodę; jeśli się rozwiąże, karta zostanie wyeksilowana i wtedy możesz zagrać z niej artefakt. Jeśli przygoda nie rozwiąże się, nie dostajesz takiej możliwości. Gdy karta nie jest rzucana jako Adventure, traktuj ją jak zwykły permanent/ karta z jej normalnymi cechami.
Ogólna zasada: karta z Adventure ma dwie zestawy cech — główną (tu: Legendary Artifact) i alternatywną (tu: Sorcery — Adventure). Możesz: 1) zagrać ją jako zwykły permanent (Legendary Artifact) z jej normalnymi cechami, jeśli jesteś w stanie to zrobić; albo 2) najpierw zagrać jej część Adventure (czar — Sorcery). Jeśli zagrana jako Adventure, po rozwiązaniu karta zostaje wyeksilowana. Dopóki tam pozostaje, możesz z niej później zagrać główną część (artefakt) używając jej normalnych cech (kosztu many, koloru itp.). Ważne szczegóły i konsekwencje rulingu: - Jeżeli przygoda nie rozwiąże się (np. została skontrowana lub jej cele stały się nielegalne), karta nie zostanie wyeksilowana w związku z rozwiązaniem i nie dostaniesz pozwolenia, by potem z niej zagrać permanentu. - Gdy karta znajduje się w strefie innej niż stos (ręka, cmentarz, pole bitwy), jest traktowana jako karta/permanent z jej normalnymi cechami; cechy alternatywne Adventure są wtedy ignorowane przy określaniu koloru, kosztu many, wartości many itp. - Jeśli efekt odwołuje się do obiektu „mającego Adventure”, to dotyczy to karty mającej zestaw alternatywnych cech, nawet jeśli nie była rzucona jako Adventure. Jednak taki efekt nie odnajdzie instanta/zaklęcia na stosie, które zostało rzucone jako Adventure. - Kopie: jeżeli efekt skopiuje spell Adventure na stosie, ta kopia po rozwiązaniu zostaje wyeksilowana i natychmiast zniknie (nie można jej potem zagrać jako permanent). Jeśli coś stanie się kopią karty z Adventure (np. permanent staje się kopią), ta kopia także będzie miała Adventure — lecz jeśli obiekt przestanie być kopiowany lub zniknie (token), nie będziesz już mógł użyć Adventure tej kopii.
Przykład 1: Zagrałeś część Seek the Heart (Adventure). Gdy się rozwiąże, karta trafia do wygnania. Teraz możesz zagrać z wygnania The Arkenstone jako legendary artifact. Przykład 2: Zagrałeś Seek the Heart, ale została skontrowana. Ponieważ nie rozwiązała się, karta nie została wyeksilowana z powodu rozwiązania i nie możesz później zagrać z niej Artefaktu.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
Identyfikatory i rankingi
Market i źródła zewnętrzne
Rulings
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Bilbo, Luckwearer is a blue creature card whose mana value is 2. It can't be put into your hand by the effect of Speak Secrets ("Mill four cards, then put an instant or sorcery card from among them into your hand.").
An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Gandalf, Party Guest ("At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control."), you could cast Burglar's Plot from your hand without paying its mana cost (provided you control enough legendary Wizards), but not Bilbo, Luckwearer.
You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
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