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Culvert Ambusher

MKM (Murders at Karlov Manor) · #158 · EN

Culvert Ambusher

Creature — Wurm Horror

When this creature enters or is turned face up, target creature blocks this turn if able.
Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
The bite at the end of the tunnel.
RzadkośćUncommon
PLN regular0,35 zł
PLN foil0,48 zł
PLN etched—

Culvert Ambusher

Stwór — Wurm Horror

Gdy ten stwór wchodzi na pole bitwy lub zostaje odwrócony do odkrycia, wskazany stwór blokuje w tej turze, jeśli może.
Przebranie (Disguise) {4}{G} (Możesz zagrać tę kartę zakrytą za {3} jako stwór 2/2 ze strażą {2}. Odkryj ją w dowolnym momencie, płacąc jej koszt przebrania.)

Jak działa karta?

Po wejściu lub odkryciu zmusza wskazany stwór do blokowania w tej turze, jeśli jest to możliwe. Można zagrać go zakryte za {3} jako 2/2 ze strażą {2} i odkryć, płacąc koszt Przebrania {4}{G}.

Gdy ten stwór wchodzi na pole bitwy lub zostaje odkryty, wskazany stwór ma obowiązek blokować w tej turze, jeśli tylko może. Karta ma Przebranie (Disguise) {4}{G}, co pozwala zagrać ją zakrytą za {3} jako bezimienny 2/2 ze strażą {2}, a potem w dowolnym momencie odkryć, płacąc koszt przebrania. Odkrycie nie używa stosu i nie powoduje ponownego wejścia na pole bitwy, więc nie wyzwala efektów „gdy wchodzi”. Zakryte karty, które opuszczają strefy, trzeba ujawnić.

Ważne interakcje

Częste pomyłki

Przykład

Zagrasz Culvert Ambusher zakryte za {3} jako 2/2 ze strażą {2}; później, przed walką, odkryjesz go, płacąc {4}{G}, i natychmiast możesz wskazać wroga, który musi blokować, jeśli może.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Murders at Karlov Manor (MKM)
Data wydania
2024-02-09
Rzadkość
Uncommon
Artysta
Slawomir Maniak
Mana value
5
Mana cost
{3}{G}{G}
Power / Toughness
4 / 5
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
2ccdc58b-1e7e-402c-88f9-c789ff1dae31
Oracle ID
c11fef0f-972d-4756-9902-fd3e3af00707
Słowa kluczowe
Disguise
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
23 551
Penny rank
—
Multiverse IDs
646715
Arena ID
89072
MTGO ID
121792
TCGplayer ID
533404
Cardmarket ID
751201
Illustration ID
2d70492a-7315-435e-a999-b22b50692b01
Status obrazu
highres_scan

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

If the target creature is tapped or is affected by a spell or ability that says it can't block, then it doesn't block. If there's a cost associated with having that creature block, its controller isn't forced to pay that cost, so it doesn't have to block in that case either.

If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

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