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Derelict Attic // Widow's Walk

DSK (Duskmourn: House of Horror) · #93 · EN

Derelict Attic // Widow's Walk

Enchantment — Room // Enchantment — Room

RzadkośćCommon
PLN regular0,35 zł
PLN foil0,57 zł
PLN etched—

Derelict Attic

Enchantment — Room

When you unlock this door, you draw two cards and you lose 2 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Widow's Walk

Enchantment — Room

Whenever a creature you control attacks alone, it gets +1/+0 and gains deathtouch until end of turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Derelict Attic // Widow's Walk

Enchantment — Room // Enchantment — Room

(Brak oracle text w dostarczonych danych. Zasady Rooms opisane w rulings powyżej stosują się do tej karty.)

Jak działa karta?

Derelict Attic // Widow's Walk to jedna karta Room z dwiema stronami. Odblokowujesz pojedyncze drzwi jako specjalną akcję (płacąc koszt), a karta na polu bitwy ma cechy tylko tych stron, które są odblokowane. Rzucając jedną stronę, ta strona wchodzi odblokowana.

To jest karta Room — jedna karta z dwiema stronami (doors). Na polu bitwy traktowana jest jako pojedyncze enchantment — Room. Każda strona ma własne zdolności i koszt odblokowania (unlock cost). Zasady istotne dla tej karty: • Jeśli żadna strona nie jest odblokowana, karta na polu bitwy nie ma nazwy i nie ma żadnych zdolności. • Gdy odblokujesz jedną lub obie strony, karta nabiera cech odblokowanych stron: nazwy, kosztu many (mana value), typu i zdolności. • Odblokowywanie drzwi to specjalna akcja, którą wykonujesz w swojej głównej fazie mając priorytet i pusty stos, płacisz koszt i drzwi stają się odblokowane natychmiast; nie używa stosu i nie można na to odpowiedzieć. • Kiedy rzucasz jedną stronę Room, ta strona wchodzi na pole bitwy już odblokowana; druga strona pozostaje zablokowana. • Zdolności które mówią "when you unlock this door" lub "when you fully unlock a Room" mogą uruchomić się zarówno gdy drzwi odblokowujesz na polu bitwy, jak i gdy dana strona staje się odblokowana w momencie, gdy karta wchodzi na pole bitwy jako rezultat rzucenia tej połowy. • Jeśli karta jest gdzie indziej niż na stosie lub polu bitwy, jej cechy to kombinacja obu stron (np. wartość many podczas poszukiwania w bibliotece).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Jeśli odblokujesz Widow's Walk (drzwi z jej zdolnością) a potem odblokujesz też Derelict Attic, karta będzie miała obie nazwy i obie zdolności (to samo dzieje się, gdy wchodzą obie odblokowane jednocześnie).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Duskmourn: House of Horror (DSK)
Data wydania
2024-09-27
Rzadkość
Common
Artysta
Marc Simonetti
Mana value
7
Mana cost
{2}{B} // {3}{B}
Power / Toughness
— / —
Layout / frame
split / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
2cae24c1-53f1-4f3f-8795-b634c46a17c4
Oracle ID
993b7b94-ed06-422d-9c7e-52a74ce9d045
Słowa kluczowe
—
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
8 541
Penny rank
9 692
Multiverse IDs
673498
Arena ID
92167
MTGO ID
130317
TCGplayer ID
579325
Cardmarket ID
788423
Illustration ID
01cdaf9c-3aad-4b44-8f6b-105b4ab6bce0
Status obrazu
highres_scan

A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, the ability granted by Widow's Walk won't trigger if you attack with multiple creatures and all but one of them are removed from combat. Similarly, creatures that enter attacking later in combat won't be considered when determining whether or not a creature attacked alone.

If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.

Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.

While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.

An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.

Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.

Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.

Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.

An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.

If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.

If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.

Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.

Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.

To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.

If a Room enters from any zone other than the stack, it will enter with both halves locked.

While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.

Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.

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