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Appeal // Authority

HOU (Hour of Devastation) · #152 · EN

Appeal // Authority

Sorcery // Sorcery

RzadkośćUncommon
PLN regular0,26 zł
PLN foil2,10 zł
PLN etched—

Appeal

Sorcery

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

Authority

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

Appeal // Authority

Sorcery // Sorcery

Brak tekstu Oracle przekazanego — zobacz wyjaśnienia i rulingi.

Jak działa karta?

Appeal to pierwsza połowa (sorcery) do zagrania z ręki. Authority to druga połowa z aftermath — możesz ją zagrać tylko z cmentarza; gdy zostanie zagrana ze cmentarza, po opuszczeniu stosu zostanie wyeksilowana. Cecha X w Appealu jest ustalana przy rozpoczęciu rozwiązywania. Poza stosem karta ma cechy obu połówek.

Ogólne informacje o karcie split z aftermath: karta ma dwie połówki na jednym kartoniku. Pierwsza połowa (Appeal) to sorcery, które możesz zagrać ze swojej ręki. Druga połowa (Authority) to sorcery z aftermath — możesz ją zagrać tylko z twojego cmentarza i jeśli zostanie zagrana ze cmentarza, po tym jak opuści stos zostanie wyeksilowana. Gdy zagrasz Appeal ze swojej ręki i pozwolisz mu się rozwiązać, otrzymasz priorytet i możesz natychmiast (jeżeli to legalne) zagrać Authority z cmentarza przed jakąkolwiek inną akcją. Wartość X w Appealu jest ustalana, gdy zaczyna się rozwiązywać i nie zmienia się w trakcie rozwiązywania. Kiedy karta nie jest na stosie, jej cechy to kombinacja obu połówek (np. kolory, typy i mana value). Jeśli jakiś efekt liczy karty instant/sorcery w cmentarzu, ta karta liczy się jako jedna karta, nawet jeśli obie połowy są sorcery.

Ważne interakcje

Częste pomyłki

Przykład

Jeżeli zagrasz Appeal ze swoją ręki i na jego rozpatrzeniu wybierzesz X równe 3, wartość X jest ustalona jako 3 nawet jeśli potem stracisz lub zyskasz stworzenia. Jeśli po rozpatrzeniu Appeal zagrasz Authority z cmentarza i zostanie ono skontrowane lub rozwiąże się, karta zostanie wyeksilowana.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Hour of Devastation (HOU)
Data wydania
2017-07-14
Rzadkość
Uncommon
Artysta
Jason Rainville
Mana value
3
Mana cost
{G} // {1}{W}
Power / Toughness
— / —
Layout / frame
split / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
2c25b8ef-6331-49df-9457-b8b4e44da2c9
Oracle ID
3ecc4b57-3e0c-48b8-9952-e4b63b6bc45d
Słowa kluczowe
Aftermath
Tożsamość kolorów
{G}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
22 850
Penny rank
5 933
Multiverse IDs
430841
Arena ID
—
MTGO ID
64808
TCGplayer ID
136482
Cardmarket ID
298722
Illustration ID
e47f51f0-a11f-49c6-a816-538757480ff3
Status obrazu
highres_scan

The value of X is determined only as Appeal begins to resolve. It won’t change later in the turn if the number of creatures you control changes.

You may cast Authority without choosing any target creatures. Creatures you control will still gain vigilance until end of turn. However, if you choose any targets and each of those targets become illegal before Authority resolves, the spell won’t resolve and your creatures won’t gain vigilance.

Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.

Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.

Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.

While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.

If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.

If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.

Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.

If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.

All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.

A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.

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