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Collective Inferno

ECL (Lorwyn Eclipsed) · #397 · EN

Collective Inferno

Enchantment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
RzadkośćMythic
PLN regular—
PLN foil199,23 zł
PLN etched—

Wspólne Inferno (Collective Inferno)

Zaczarowanie

Zwoływanie (Convoke) (Twoje stwory mogą pomóc rzucić ten czar. Każdy stwór, który przekręcisz podczas rzucania tego czaru, płaci za {1} lub jedną manę w kolorze tego stwora.)
Gdy to zaczarowanie wchodzi, wybierz typ stworów.
Podwój wszystkie obrażenia, które źródła, które kontrolujesz i które mają wybrany typ, miałyby zadać.

Jak działa karta?

Zwoływanie pozwala twoim stworom zapłacić część kosztu; po wejściu wybierz typ stworów, a wszystkie źródła tego typu, które kontrolujesz, zadają podwójne obrażenia.

To zaczarowanie pozwala użyć twoich stworów do zapłacenia części kosztu rzucania dzięki Zwoływaniu (możesz przekręcić stworę, by zapłaciła {1} lub manę w swoim kolorze). Przy wejściu wybierasz typ stworów; potem każde źródło obrażeń, które kontrolujesz i które ma ten typ, zadaje dwukrotnie więcej obrażeń. Kolejność stosowania modyfikatorów obrażeń może wpłynąć na efekt, a dzielenie/wyznaczanie obrażeń odbywa się przed ich podwojeniem.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz to zaczarowanie, przekręcając dwie 1/1 stworzenia, by zapłacić część kosztu dzięki Zwoływaniu; po wejściu wybierasz typ „Goblin”, a potem twoje gobliny zadają dwukrotnie większe obrażenia.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Lorwyn Eclipsed (ECL)
Data wydania
2026-01-23
Rzadkość
Mythic
Artysta
YUE
Mana value
5
Mana cost
{3}{R}{R}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
2ada6e6f-77bd-49cb-8aa7-933acc02a0f2
Oracle ID
649e4969-71d4-434f-85b0-205ec2c6b24f
Słowa kluczowe
Double, Convoke
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper, mtgo
Cechy wydruku
Full art, Dostępna w boosterze
Efekty ramki
showcase, enchantment, inverted
Typ promocji
fracturefoil, japanshowcase
Watermark
—
Obramowanie / znacznik
white / oval
EDHREC rank
3 021
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
671511
Cardmarket ID
865196
Illustration ID
1a77b355-00b5-4951-8c7b-f8a0ded469f2
Status obrazu
highres_scan

You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

If another effect (or effects) modifies how much damage a source you control of the chosen type would deal (for example, by preventing some of that damage), the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects, including the effect of Collective Inferno's last ability, apply. If all of the damage is prevented before the effect of Collective Inferno's last ability would apply, its effect no longer applies.

The damage is dealt by the same source as the original source of damage. The doubled damage isn't dealt by Collective Inferno unless (in a very unusual case) it was the original source of damage.

Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.

If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.

If damage dealt is being divided or assigned among multiple permanents or players, that damage is divided or assigned before any effects modify how much damage would be dealt. For example, say you control Collective Inferno and you attack an opponent with a 5/5 creature of the chosen type with trample and haste. If it's blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 4 and 6, respectively.

When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.

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