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Shipwreck Moray

Shipwreck Moray

Creature — Fish

When this creature enters, you get {E}{E}{E}{E} (four energy counters).
Pay {E}: This creature gets +2/-2 until end of turn.
Shipwrecks do wonders for the local fauna, providing both shelter and aether.
PLN regular0,21 zł
PLN foil0,69 zł
PLN etched
Set
Aether Revolt (AER)
Data wydania
2017-01-20
Rzadkość
Common
Artysta
Mike Bierek
Mana value
4.000
Mana cost
{3}{U}
Power / Toughness
0 / 5
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
284c6de3-4e09-40d9-afdb-89ff08e1844b
Oracle ID
6c0b07c4-bb7c-4100-81e5-b0ee95d18625

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

{E} is the energy symbol. It represents one energy counter.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Pełny rekord źródłowy JSON
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    "game_changer": false,
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