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Mindlink Mech

NEO (Kamigawa: Neon Dynasty) · #62 · EN

Mindlink Mech

Artifact — Vehicle

Flying
Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
RzadkośćRare
PLN regular0,70 zł
PLN foil1,62 zł
PLN etched—

Mech Mindlink (Mindlink Mech)

Artefakt — Pojazd

Latanie (Flying)
Za każdym razem, gdy ten Pojazd zostanie obsadzony w wyniku Załogi po raz pierwszy w każdej turze, do końca tury ten Pojazd staje się kopią wskazanego nielegendarnego stwora, który go obsadził w tej turze, z tym że ma charakterystykę 4/3, jest artefaktem — Pojazdem oprócz swoich innych typów oraz ma Latanie (Flying).
Załoga (Crew) 1

Jak działa karta?

Pojazd, który po opłaceniu Załogi po raz pierwszy w turze staje się do końca tury kopią wskazanego nielegendarnego stwora, ale jako 4/3, jako artefakt‑Pojazd i z Latanie (Flying).

Mech Mindlink to Pojazd z Latanie (Flying). Gdy po raz pierwszy w każdej turze zostanie obsadzony (opłacony Załogą), do końca tury staje się kopią wskazanego nielegendarnego stwora, który go obsadził w tej turze, z trzema wyjątkami: ma charakterystykę 4/3, jest artefaktem — Pojazdem dodatkowo do innych typów i ma Latanie (Flying). Efekt kopii nie przenosi stanu takiego jak przyczepione Aury/Equipment, znaczniki ani to, czy oryginalny stwór był przekręcony; stosują się zwykłe zasady kopiowania. Koszt Załogi wynosi 1 (Załoga (Crew) 1).

Ważne interakcje

Częste pomyłki

Przykład

W tej turze przekręciłeś 2/2 stwora, żeby opłacić Załogę Mecha; Mech staje się do końca tury kopią tego stwora, ale ma siłę/wytrzymałość 4/3, jest artefaktem — Pojazdem i ma Latanie (Flying).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Kamigawa: Neon Dynasty (NEO)
Data wydania
2022-02-18
Rzadkość
Rare
Artysta
Robbie Trevino
Mana value
3
Mana cost
{2}{U}
Power / Toughness
4 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
28273a5b-57b3-4b7a-b017-5886c171c9c9
Oracle ID
009a4073-5946-4131-928c-c5c373745344
Słowa kluczowe
Flying, Crew
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
11 814
Penny rank
6 898
Multiverse IDs
548359
Arena ID
79486
MTGO ID
97042
TCGplayer ID
262790
Cardmarket ID
608198
Illustration ID
935df888-910d-4b13-8a43-1fadd234aa29
Status obrazu
highres_scan

If a continuous effect that isn't a copy effect is modifying Mindlink Mech's power, toughness, or types, that effect will continue to apply to it after it becomes a copy.

Mindlink Mech copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below), except that it also has Mindlink Mech's types and is 4/3. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.

If a player crews Mindlink Mech with a nonlegendary permanent that is not normally a creature or Vehicle, the resulting permanent Mindlink Mech becomes is a 0/0 artifact creature and will usually be put into its owner's graveyard. This is because a copy effect can't set the power and toughness of a permanent if being a creature isn't part of that permanent's copiable characteristics. The crew effect is then applied after the copy effect, and it becomes a creature with no defined power or toughness, so both are set to 0.

If Mindlink Mech becomes a copy of a creature that is copying something else, it becomes a copy of whatever that creature is a copy of.

Mindlink Mech's triggered ability can target only a creature that was tapped to pay its crew cost this turn.

Mindlink Mech's second ability triggers as its crew ability resolves for the first time each turn.

If the creature is a token, Mindlink Mech copies the original characteristics of that token as stated by the effect that put the token onto the battlefield. It doesn't become a token.

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