Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.

MKM (Murders at Karlov Manor) · #44 · EN
Case of the Filched Falcon
Enchantment — Case
To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)
Solved —
Wyjaśnienie po polsku
Sprawa skradzionego sokoła (Case of the Filched Falcon)
Zaklęcie — Sprawa
Aby rozwiązać — Kontrolujesz trzy lub więcej artefaktów. (Jeśli niez rozwiązana, rozwiąż na początku swojej końcowej fazy.)
Rozwiązane (Solved) —
Jak działa karta?
Wchodząc daje żeton Clue; jeśli kontrolujesz trzy lub więcej artefaktów, Sprawa zostaje rozwiązana i można ją poświęcić za , by dać nie-stwórowi artefaktowi +4/+4 w postaci czterech znaczników i przemienić go w Ptaka 0/0 z Latanie (Flying).
Gdy Sprawa wchodzi na pole bitwy, tworzysz żeton Clue (artefakt z ", Poświęć ten żeton: Dobierz kartę."). Na początku twojej końcowej fazy sprawdza się warunek "Aby rozwiązać": jeśli kontrolujesz trzy lub więcej artefaktów i karta nie jest rozwiązana, staje się rozwiązana. Jeżeli karta jest rozwiązana, możesz za
i poświęcenie tej Sprawy położyć cztery znaczniki +1/+1 na wskazany nie-stwór artefakt; ten artefakt dodatkowo staje się stworzeniem Ptakiem 0/0 z Latanie (Flying), zachowując jednocześnie swoje inne typy.
Ważne interakcje
- Jeśli celujesz w pojazd, stanie się on 0/0; jego crewing nie przywróci wartości siły/wytrzymałości.
- Clue to typ artefaktu — możesz składać w ofierze dowolny artefakt o typie Clue, nie tylko żetony.
- Jeśli warunek "Aby rozwiązać" nie jest spełniony przy sprawdzaniu na początku końcowej fazy, nic się nie stanie.
Częste pomyłki
- Mylenie poświęcenia żetonu Clue z jego aktywowanym kosztem — poświęcenie Clue zawsze jest poświęceniem, ale nie można jednocześnie użyć jednego Clue do opłacenia dwóch kosztów.
- Zakładanie, że stav solving (rozwiązana) jest kopiowalny — jeśli Sprawa stanie się kopią innej karty, nadal pozostaje rozwiązana; odwrotnie, kopia rozwiązanej Sprawy nie będzie rozwiązana.
Przykład
Na początku swojej końcowej fazy kontrolujesz cztery artefakty, więc Sprawa staje się rozwiązana; potem możesz zapłacić i poświęcić ją, by zrobić z wyposażenia ptaka 0/0 z czterema znacznikami +1/+1 i Latanie (Flying).
Dane wydruku
- Set
Murders at Karlov Manor (MKM)
- Data wydania
- 2024-02-09
- Rzadkość
- Uncommon
- Artysta
- Julia Metzger
- Mana value
- 1
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- case / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 266be5bd-71ba-4511-8b71-d0b03885a28d
- Oracle ID
- 33b31fb0-71ce-408a-a256-2a5a3b085cb6
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Investigate, Solved
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, arena, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 18 212
- Penny rank
- 2 576
- Multiverse IDs
- 646606
- Arena ID
- 88963
- MTGO ID
- 121574
- TCGplayer ID
- 532887
- Cardmarket ID
- 750897
- Illustration ID
- dddb04db-542d-4960-b0be-0538f1746eed
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If the target noncreature artifact is a Vehicle, its power and toughness will be set to 0/0. Crewing that Vehicle will not restore its power and toughness.
Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.
The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.
Each Case has two special keyword abilities: to solve and solved.
The artifact retains any types, subtypes, or supertypes it has.
Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
Once a Case becomes solved, it stays solved until it leaves the battlefield.
Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."
The resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield.
"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
Cases don't lose their other abilities when they become solved.
If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
If the target artifact is an attached Equipment, it becomes unattached. If an Equipment without reconfigure becomes an artifact creature, it can't be attached to another creature.
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