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Slippery Scoundrel

Slippery Scoundrel

Creature — Human Pirate

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, this creature has hexproof and can't be blocked.
"I'd rather be caught red-handed than leave empty-handed!"
PLN regular0,64 zł
PLN foil1,76 zł
PLN etched
Set
Rivals of Ixalan (RIX)
Data wydania
2018-01-19
Rzadkość
Uncommon
Artysta
Dan Murayama Scott
Mana value
3.000
Mana cost
{2}{U}
Power / Toughness
2 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
262f3c10-f29a-494f-88c6-0d44b2cbdc82
Oracle ID
3c7ea8d0-d866-4c02-bdfc-13bbc87c094a

If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.

If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.

If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.

Once Slippery Scoundrel has become blocked, getting the city’s blessing won’t cause it to become unblocked.

Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.

A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.

Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.

Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.

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