If you control two Angels of Vitality and you would gain life, you gain that much life plus 2. A third Angel of Vitality has you gain that much life plus 3, and so on.

CLU (Ravnica: Clue Edition) · #53 · EN
Angel of Vitality
Creature — Angel
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
Wyjaśnienie po polsku
Anioł Witalności (Angel of Vitality)
Stwór — Anioł
Jeżeli miałbyś zyskać życie, zyskujesz o tyle życia plus 1 zamiast tego.
Ten stwór otrzymuje +2/+2 dopóki masz 25 lub więcej życia.
Jak działa karta?
Latający stwór, który zwiększa każde zyskanie życia o 1 i jest +2/+2, gdy masz 25 lub więcej życia.
To latający stwór, który zwiększa każde zyskanie życia o 1 (efekty się sumują, jeśli kontrolujesz więcej takich Aniołów). Jego druga zdolność zmienia jego wartości na +2/+2 tylko wtedy, gdy twoja liczba życia wynosi 25 lub więcej (w grach drużynowych liczy się suma życia twojej drużyny). Umiejętności stosuje się do każdego zdarzenia zyskania życia osobno; jeśli jedno zdarzenie zwiększa życie o kilka punktów, środkowa umiejętność zastosuje się tylko raz do tego zdarzenia.
Ważne interakcje
- Jeśli kontrolujesz wiele Angel of Vitality efekty zwiększające zyskaną ilość życia sumują się (np. dwie karty dają +2 do zyskanego życia).
- W grach Two-Headed Giant przyrost życia współgracza nie aktywuje środkowej umiejętności tej karty, lecz aktywuje ostatnią zdolność, jeśli suma życia drużyny wynosi 25 lub więcej.
Częste pomyłki
- Mylenie, że przyrost życia współgracza w Two-Headed Giant aktywuje środkową zdolność — nie aktywuje jej dla ciebie, tylko liczy do ostatniej zdolności drużyny.
- Myślenie, że +2/+2 jest trwałe; jest ono aktywne tylko gdy twoja liczba życia wynosi 25 lub więcej.
Przykład
Masz 24 życia i stwór z lifelink zadaje 2 obrażenia: zyskujesz 3 życia (2 plus 1). Jeśli po tym masz 25 lub więcej życia, Anioł Witalności staje się +2/+2.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Ravnica: Clue Edition (CLU)
- Data wydania
- 2024-02-23
- Rzadkość
- Uncommon
- Artysta
- Johannes Voss
- Mana value
- 3
- Mana cost
- Power / Toughness
- 2 / 2
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 2525d613-c037-4170-9b07-da6f6d9440bc
- Oracle ID
- 635fe908-6f58-4c9e-ac55-0775a7c6f278
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Flying
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper, mtgo
- Cechy wydruku
- Reprint
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 2 012
- Penny rank
- 3 861
- Multiverse IDs
- 651788
- Arena ID
- —
- MTGO ID
- 122890
- TCGplayer ID
- 534707
- Cardmarket ID
- 752740
- Illustration ID
- b53edbd9-f0fc-4d02-9e21-6b35b8f6e79c
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Angel of Vitality may become lethal if your life total drops below 25 during that turn.
In a Two-Headed Giant game, life gained by your teammate won't cause Angel of Vitality's second ability to apply, even though it will cause your team's life total to increase.
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Angel of Vitality's second ability will apply twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will apply only once.
In formats where your life total doesn't start at 20, Angel of Vitality's last ability still applies if your life total is 25 or more.
If Angel of Vitality is dealt damage and your life total is increased above 25 before state-based actions are performed (most likely because Angel of Vitality is dealt combat damage at the same time that a creature you control with lifelink deals combat damage), Angel of Vitality's last ability applies before checking whether it's destroyed for having lethal damage marked on it.
In a Two-Headed Giant game, Angel of Vitality's last ability applies as long as your team's life total is 25 or more.
If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and the second ability of Angel of Vitality applies only once.
The middle ability of Angel of Vitality applies just once to each life-gaining event, whether it's 1 life from Dazzling Angel or 4 life from Apothecary Stomper.
Pełny rekord źródłowy JSON
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"digital": false,
"rarity": "uncommon",
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