Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon’s effect puts one into your hand from the command zone, not both.

ACR (Assassin's Creed) · #132 · EN
Jacob Frye
Legendary Creature — Human Assassin
Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.
Wyjaśnienie po polsku
Jacob Frye
Legendary Creature — Human Assassin
Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.
Jak działa karta?
Partner with Evie Frye: przy wejściu możesz pozwolić wybranemu graczowi znaleźć Evie Frye w bibliotece i wziąć ją do ręki. Gdy jedna lub więcej twoich Assassins zada obrażenia bojowe graczowi, możesz wyeksilować do jednej karty Assassin lub karty z "freerunning" z twojego grobu, skopiować ją i natychmiast rzucić tę kopię.
1) Partner with Evie Frye — to słowo-klucz reprezentuje dwie rzeczy. Jedna z nich to wyzwalana zdolność: kiedy Jacob Frye wchodzi na pole bitwy, wyznaczony gracz może przeszukać swoją bibliotekę w poszukiwaniu karty o nazwie Evie Frye, ujawnić ją, wziąć ją do ręki, a następnie przetasować bibliotekę. (Ta część dotyczy przede wszystkim formatu Commander — jeśli Jacob jest twoim komandorem, Evie może też zostać twoim drugim komandorem.)
2) Druga zdolność: "Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy." — wyjaśnienie krok po kroku:
- Zdarzenie wywołujące: kiedy jedna lub więcej istot z podtypem Assassin, które kontrolujesz, zadają obrażenia bojowe graczowi, ta zdolność wyzwala się.
- Celowanie i exile: gdy zdolność znajduje się na stosie, wybierasz cel — opcjonalnie do jednego celu: kartę z podtypem Assassin albo kartę mającą słowo "freerunning" w swojej karcie (np. w tekście) w twoim grobie. Możesz też wybrać brak celu ("up to one").
- Gdy zdolność rozwiązuje się: jeśli wybrałeś kartę w grobie, wyeksiluj ją. Jeśli eksilujesz kartę w ten sposób, tworzysz kopię tej karty.
- Rzucenie kopii: kopię rzucasz natychmiast, podczas rozwiązywania tej zdolności — nie możesz poczekać do późniejszego momentu. Gdy kopiujesz kartę będącą stworzeniem lub innym czarem, musisz zapłacić koszty rzucenia tej kopii (jeśli ma koszty), wybierasz wartości X, jeśli ma , itp. Jeśli nie chcesz rzucać kopii, możesz zrezygnować; wtedy kopia zaniknie przy następnym sprawdzeniu stanów (nie trafi do stosu jako czar).
Ważne interakcje
- Gdy to stworzenie wchodzi na pole bitwy, wybrany gracz może przeszukać swoją bibliotekę i wziąć do ręki kartę o nazwie Evie Frye, potem przetasować bibliotekę.
Częste pomyłki
- Myślenie, że "partner with" automatycznie daje Evie Frye do twojej ręki — to może zrobić tylko wyznaczony gracz i tylko jeśli wybierze skorzystać z tej opcji.
- Próba odłożenia rzucenia kopii na później — kopię musisz rzucić w trakcie rozwiązywania zdolności; jeśli nie chcesz, kopia przestanie istnieć.
- Celowanie kartą spoza twojego grobu — celem musi być karta Assassin albo karta z "freerunning" znajdująca się w twoim grobie.
Przykład
Przykład: Masz w polu bitwy Assassina, który zadał obrażenia bojowe przeciwnikowi. Zdolność się wyzwala. Celujesz kartą Assassin w swoim grobie. Po rozstrzygnięciu eksilujesz tę kartę, tworzysz jej kopię, a następnie możesz natychmiast rzucić tę kopię.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Assassin's Creed (ACR)
- Data wydania
- 2024-07-05
- Rzadkość
- Rare
- Artysta
- Bastien L. Deharme
- Mana value
- 3
- Mana cost
- Power / Toughness
- 3 / 2
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 24dd5f46-2a61-4553-8469-fd69cccec9d8
- Oracle ID
- 31af65c3-602b-4ac9-a25f-dccb88f8f751
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Partner with, Partner
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- showcase, legendary
- Typ promocji
- universesbeyond, boosterfun
- Watermark
- —
- Obramowanie / znacznik
- borderless / triangle
Identyfikatory i rankingi
- EDHREC rank
- 8 241
- Penny rank
- 4 264
- Multiverse IDs
- 668158
- Arena ID
- —
- MTGO ID
- 127654
- TCGplayer ID
- 556312
- Cardmarket ID
- 775721
- Illustration ID
- de4a0ec2-5356-4cef-8397-c619ce1ce15e
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
You cast the copy while the ability is resolving and still on the stack. You can’t wait to cast it later in the turn.
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
Because you’re paying the spell’s costs, if the spell has {X} in its mana cost, you may choose its value as normal.
If you don’t want to cast the copy, you can choose not to; the copy ceases to exist the next time state-based actions are performed.
Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren’t included in the ability’s reminder text.
The second ability represented by the “partner with [name]” keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with “partner with [name]” is designated as your commander, the named legendary creature card can also be designated as your commander.
“Partner with [name]” represents two abilities. The first is a triggered ability: “When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library.”
To have two commanders, both must have the partner ability or corresponding “partner with” abilities as the game begins. A creature with a “partner with” ability can’t partner with any creature other than its designated partner. Losing a partner ability during the game doesn’t cause either to cease to be your commander.
The triggered ability of the “partner with” keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders’ combined color identities. If Evie Frye and Jacob Frye are your commanders, your deck may contain cards with blue and/or black in their color identity, but not white, red, or green.
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