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Chainflail Centipede

NEO (Kamigawa: Neon Dynasty) · #90 · EN

Chainflail Centipede

Artifact Creature — Equipment Insect

Whenever this creature or equipped creature attacks, it gets +2/+0 until end of turn.
Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
RzadkośćCommon
PLN regular0,22 zł
PLN foil0,26 zł
PLN etched—

Chainflail Centipede

Artifact Creature — Equipment Insect

Whenever this creature or equipped creature attacks, it gets +2/+0 until end of turn.
Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Jak działa karta?

Chainflail Centipede to artefakt-stworzenie z reconfigure {2}. Gdy atakuje jako stworzenie, dostaje +2/+0. Gdy jest przyczepione jako Equipment do twojego stworzenia, to przyczepione stworzenie dostaje +2/+0, a sam Centipede przestaje być stworzeniem. Reconfigure to dwie zdolności {2}: przyczep i odczep, aktywowane tylko jako sorcery.

Oracle:
"Whenever this creature or equipped creature attacks, it gets +2/+0 until end of turn." — To znaczy: za każdym razem, gdy Chainflail Centipede (gdy jest stworzeniem) atakuje, otrzymuje +2/+0 do końca tury. Alternatywnie, jeśli Chainflail Centipede jest przyczepione do innego twojego stworzenia jako Equipment, to gdy to przyczepione stworzenie atakuje, ono otrzymuje +2/+0 do końca tury. (Ostatnie rulingi precyzują, że jeżeli atakuje przyczepione stworzenie, to bonus dostaje to przyczepione stworzenie, a nie Chainflail Centipede — nawet jeżeli w chwili rozwiązywania zdolności Chainflail Centipede już nie jest przyczepione.)

"Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)" — Reconfigure reprezentuje dwie aktywowane zdolności, każda kosztuje {2} i można je aktywować tylko jako sorcery:
- {2}: Przyczep tę stałą (Chainflail Centipede) do docelowego stworzenia, które kontrolujesz. Gdy to nastąpi, Chainflail Centipede przestaje być stworzeniem i traci wszelkie podtypy stworzenia; pozostaje Equipment.
- {2}: Odczep tę stałą (aktywne tylko jeśli jest przyczepiona do stworzenia) — skutkuje odczepieniem i wtedy znów jest stworzeniem.

Dodatkowe istotne punkty z rulingów:
- Jeśli Equipment z reconfigure zostanie przyczepiony przez inną zdolność (nie reconfigure), zasady działania "przestaje być stworzeniem" działają tak samo.
- Jeśli Equipment z reconfigure z jakiegoś powodu nadal byłby stworzeniem po przyczepieniu (np. wskutek efektu specjalnego), natychmiast się odczepi.
- Equipment nie staje się tapped ani odtapped w wyniku przyczepienia/odczepienia samego w sobie; status tapped pozostaje taki, jaki był.
- Equipment z reconfigure nie może przyczepić się do samego siebie — próba nic nie robi.
- Jeżeli Equipment traci swoje zdolności będąc przyczepionym, efekt "nie jest stworzeniem" nadal obowiązuje aż do odczepienia.

Ważne interakcje

Częste pomyłki

Przykład

Przykład 1: Jeśli w swojej turze aktywujesz reconfigure i przyczepisz Chainflail Centipede do twojego 2/2, Centipede przestaje być stworzeniem. Gdy przyczepione 2/2 atakuje, dostaje +2/+0 (stając się 4/2 na czas tury). Przykład 2: Jeśli najpierw atakujesz Chainflail Centipede jako stworzenie (dając mu +2/+0), a potem w głównej fazie przeciwnika użyjesz reconfigure (jeśli masz prawo aktywacji), pamiętaj, że reconfigure można aktywować tylko jako sorcery — więc nie możesz tego zrobić po zadeklarowaniu ataku w tej samej turze, poza kolejną turą, gdy będziesz miał prawo do sorcery-speed aktywacji.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Kamigawa: Neon Dynasty (NEO)
Data wydania
2022-02-18
Rzadkość
Common
Artysta
Viko Menezes
Mana value
3
Mana cost
{2}{B}
Power / Toughness
2 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
24b8efe0-2f7b-4ada-a1b9-9c5f9e6a114d
Oracle ID
e77a1809-d21a-4bb6-88a6-35eb13771b1d
Słowa kluczowe
Reconfigure
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
21 926
Penny rank
16 811
Multiverse IDs
548388
Arena ID
79515
MTGO ID
97100
TCGplayer ID
262864
Cardmarket ID
608209
Illustration ID
fd13cc3d-4e0f-404c-9953-ef9c00d174be
Status obrazu
highres_scan

If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.

As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.

An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.

An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn.

Reconfigure represents two activated abilities. Reconfigure [cost] means “[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery,” and “[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery.”

Although it causes an Equipment to become attached to a creature, reconfigure is not an “equip ability” for the purpose of cards like Fighter Class and Leonin Shikari.

An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.

Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.

Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.

If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.

If the equipped creature is the one that attacks, it gets +2/+0 until end of turn, not Chainflail Centipede. This is true even if Chainflail Centipede is no longer attached to it by the time the ability resolves.

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