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Thunderblust

MM2 (Modern Masters 2015) · #131 · EN

Thunderblust

Creature — Elemental

Haste
This creature has trample as long as it has a -1/-1 counter on it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
RzadkośćRare
PLN regular2,10 zł
PLN foil5,33 zł
PLN etched—

Thunderblust

Stwór — Żywiołak

Pośpiech (Haste)
Ten stwór ma przebicie, jeśli ma na sobie znacznik −1/−1.
Wytrwałość (Persist) (Kiedy ten stwór umiera, jeśli nie miał na sobie znaczników −1/−1, zwróć go na pole bitwy pod kontrolę jego właściciela z jednym znacznikiem −1/−1.)

Jak działa karta?

Pośpiech (Haste) pozwala działać od razu. Ma przebicie tylko jeśli ma znacznik −1/−1. Wytrwałość (Persist) może przywrócić go z grobu z jednym znacznikiem −1/−1.

To jest stwór z Pośpiechem (Haste), więc może atakować i używać zdolności wymagających przekręcenia od razu po wejściu kontrolera na pole bitwy. Ma przebicie, ale tylko wtedy, gdy ma na sobie znaczniki −1/−1. Wytrwałość (Persist) oznacza, że gdy ten stwór umrze i przed zejściem nie miał żadnych znaczników −1/−1, zostanie zwrócony na pole bitwy pod kontrolę swojego właściciela z jednym znacznikiem −1/−1; to przywrócenie tworzy nowy obiekt.

Ważne interakcje

Częste pomyłki

Przykład

Twój Thunderblust atakuje, bierze obrażenia i ginie bez znaczników −1/−1; jego Wytrwałość (Persist) wyzwala się i po chwili wraca na pole bitwy z jednym znacznikiem −1/−1, dzięki czemu teraz ma przebicie.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Modern Masters 2015 (MM2)
Data wydania
2015-05-22
Rzadkość
Rare
Artysta
Dan Murayama Scott
Mana value
5
Mana cost
{2}{R}{R}{R}
Power / Toughness
7 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
249ec37d-c4ed-4af6-8c30-bcec13c108fd
Oracle ID
30d961f7-aae2-4e5a-8f83-9dc17c7dee47
Słowa kluczowe
Persist, Haste
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Reprint, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
14 240
Penny rank
6 859
Multiverse IDs
397848
Arena ID
—
MTGO ID
57084
TCGplayer ID
98827
Cardmarket ID
282965
Illustration ID
4459c7d4-1795-47df-80d7-1b92db3ad38c
Status obrazu
highres_scan

If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.

If a creature with persist stops being a creature, persist will still work.

When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.

If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.

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