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Cultivator's Caravan

Cultivator's Caravan

Artifact — Vehicle

{T}: Add one mana of any color.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
PLN regular0,77 zł
PLN foil
PLN etched
Set
Foundations (FDN)
Data wydania
2024-11-15
Rzadkość
Rare
Artysta
Mark Zug
Mana value
3.000
Mana cost
{3}
Power / Toughness
5 / 5
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
249aa94c-85ab-4606-aa2c-c902bd83ac21
Oracle ID
c1eb530c-dd36-40ae-8617-6bb6969565e1

Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.

You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.

If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.

For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

You may tap more creatures than necessary to activate a crew ability.

Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.

Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.

Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.

Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.

As long as Cultivator's Caravan isn't an artifact creature, its {T} ability can be activated if it came under your control this turn.

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