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Sagu Mauler

C19 (Commander 2019) · #200 · EN

Sagu Mauler

Creature — Beast

Trample, hexproof
Morph {3}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
The Sagu Jungle's thick undergrowth conceals even the largest predators—if they wish to remain hidden.
RzadkośćRare
PLN regular0,79 zł
PLN foil—
PLN etched—

Sagu Rozpruwacz (Sagu Mauler)

Stwór — Bestia

Tratowanie (Trample), Odporność na zaklęcia (Hexproof)
Metamorfoza (Morph) {3}{G}{U} (Możesz zagrać tę kartę zakrytą jako stwora 2/2 za {3}. Odwróć ją na odsłoniętą w dowolnym momencie, płacąc koszt metamorfozy.)

Jak działa karta?

Stwór z Tratowaniem (Trample) i Odpornością na zaklęcia (Hexproof), który możesz zagrać zakrytą za {3} i odwrócić, płacąc {3}{G}{U}.

To stwór z Tratowaniem (Trample) i Odpornością na zaklęcia (Hexproof). Możesz zagrać ją zakrytą jako bezimienny 2/2 za {3}, a potem w dowolnym momencie ujawnić, płacąc koszt Metamorfozy (Morph) {3}{G}{U}. Ujawnienie (Metamorfoza) jest specjalną akcją poza stosem i na nią nie można odpowiedzieć.

Ważne interakcje

Częste pomyłki

Przykład

Zagrałeś ją zakrytą za {3} w swojej turze, a w następnym turze, mając priorytet, ujawniasz ją, płacąc {3}{G}{U}, by skorzystać z jej zdolności i jej odporności.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Commander 2019 (C19)
Data wydania
2019-08-23
Rzadkość
Rare
Artysta
Raymond Swanland
Mana value
6
Mana cost
{4}{G}{U}
Power / Toughness
6 / 6
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
23de1159-4466-432d-917c-0f77d0610b4e
Oracle ID
8d877ee9-1751-48a1-9f2f-02897dae153b
Słowa kluczowe
Morph, Hexproof, Trample
Tożsamość kolorów
{G}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
15 146
Penny rank
5 098
Multiverse IDs
470746
Arena ID
—
MTGO ID
77522
TCGplayer ID
196471
Cardmarket ID
391462
Illustration ID
6224583c-c9d0-4331-9528-df6edfea20cc
Status obrazu
highres_scan

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.

If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.

The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.

When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.

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