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Chaos Channeler

PLST (The List) · #AFR-136 · EN

Chaos Channeler

Creature — Human Shaman

Wild Magic Surge — Whenever this creature attacks, roll a d20.
1—9 | Exile the top card of your library. You may play it this turn.
10—19 | Exile the top two cards of your library. You may play them this turn.
20 | Exile the top three cards of your library. You may play them this turn.
RzadkośćUncommon
PLN regular0,52 zł
PLN foil—
PLN etched—

Kanał Chaosu (Chaos Channeler)

Stwór — Człowiek Szaman

Fala Dzikiej Magii — Za każdym razem, gdy ten stwór atakuje, rzuć d20.
1—9 | Wygnaj wierzchnią kartę swojej biblioteki. Możesz zagrać ją w tej turze.
10—19 | Wygnaj dwie wierzchnie karty swojej biblioteki. Możesz zagrać je w tej turze.
20 | Wygnaj trzy wierzchnie karty swojej biblioteki. Możesz zagrać je w tej turze.

Jak działa karta?

Gdy atakuje, rzuć d20 — wygnaj 1, 2 albo 3 wierzchnie karty biblioteki w zależności od wyniku; możesz je zagrać w tej turze. Niezagranie ich tej tury powoduje, że pozostają wygnane.

Gdy ten stwór atakuje, uruchamia się zdolność „Fala Dzikiej Magii” wymagająca rzutu d20. Wynik 1–9 wygnaje jedną wierzchnią kartę biblioteki, 10–19 wygnaje dwie, a 20 wygnaje trzy; wygnane karty możesz zagrać w tej turze zgodnie z normalnymi zasadami. Jeśli nie skorzystasz z możliwości zagrania ich tej tury, pozostają wygnane. Zdolność umieszcza instrukcję rzutu i efekt wynikowy na stosie i rozwiązuje się normalnie, a karty są wyłożone obrazkiem do góry.

Ważne interakcje

Częste pomyłki

Przykład

Atakujesz z Kanałem Chaosu, rzucasz d20 i wypada 12; wygnane zostają dwie wierzchnie karty biblioteki i możesz zagrać je tej tury, o ile spełniasz ich normalne koszty i timing.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
The List (PLST)
Data wydania
2024-08-02
Rzadkość
Uncommon
Artysta
David Palumbo
Mana value
4
Mana cost
{2}{R}{R}
Power / Toughness
4 / 3
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
23b38088-8fbe-4ffc-9e2f-2d98230bb134
Oracle ID
ea9031de-6169-4b1c-9390-7fdaf876c7cd
Słowa kluczowe
—
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Reprint, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
6 668
Penny rank
14 098
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
583157
Cardmarket ID
791571
Illustration ID
f99e1760-e9f6-4eb0-b54e-e823b9f515f3
Status obrazu
highres_scan

An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.

If you do not play the exiled cards on the turn that they are exiled, they remain exiled indefinitely.

An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.

Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.

Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.

Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.

While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.

The cards are exiled face up.

Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.

Normal costs and timing permissions apply to cards played this way. Unless an effect says you can play additional lands during your turn, you cannot play a land exiled this way if you have already played one this turn.

Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.

The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.

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