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Kardur's Vicious Return

KHM (Kaldheim) · #217 · EN

Kardur's Vicious Return

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may sacrifice a creature. When you do, this Saga deals 3 damage to any target.
II — Each player discards a card.
III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.
RzadkośćUncommon
PLN regular0,35 zł
PLN foil1,09 zł
PLN etched—

Kardur's Vicious Return

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may sacrifice a creature. When you do, this Saga deals 3 damage to any target.
II — Each player discards a card.
III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.

Jak działa karta?

Saga: I — możesz poświęcić stworzenie podczas rozwiązywania; jeśli to zrobisz, saga zadaje 3 obrażenia dowolnemu celowi. II — każdy gracz odrzuca jedną kartę (wybierają po kolei, potem wszystkie są odrzucane jednocześnie). III — przywróć stworzenie z twojego cmentarza na pole bitwy, daj mu +1/+1 i pośpiech do twojej następnej tury; potem saga jest poświęcana.

Ogólna zasada działania sagi: kiedy ta saga wchodzi na pole bitwy, od razu dostaje 1 licznik wiedzy (lore). Następnie podczas twojej fazy przed główną (zaraz po etapie dobierania) dostaje kolejny licznik. Każdy dodany licznik może spowodować uruchomienie umiejętności rozdziału odpowiadającego numerowi liczników. Umiejętności rozdziałów to wywoływane umiejętności, więc trafiają na stos i można na nie odpowiadać. Gdy liczba liczników stanie się równa lub większa od najwyższego numeru rozdziału (tu III), saga zostanie poświęcona jako stanowy efekt zaraz po tym, jak ten rozdział opuści stos (np. po rozwiązaniu). Nie wymienia się tu żadnych dodatkowych interakcji poza tymi, które są w tekście i rulingach.

Ważne interakcje

Częste pomyłki

Przykład

Przykład przebiegu: saga wchodzi na pole bitwy i dostaje 1 licznik → uruchamia się rozdział I (bo licznik stał się ≥1). Rozdział I trafia na stos; podczas jego rozwiązywania możesz poświęcić stworzenie. Jeśli poświęcisz, wtedy wybierasz cel i saga zadaje 3 obrażenia temu celowi. Następnie na twojej następnej fazie przed główną dodajesz kolejny licznik → uruchamia się rozdział II; gdy on się rozwiąże, każdy gracz wybiera kartę do odrzucenia i wszystkie są odrzucane jednocześnie. Kolejna tura → dodajesz trzeci licznik → uruchamia się rozdział III: wybierasz kartę stworzenia w swoim cmentarzu, przywracasz ją na pole bitwy, kładziesz na niej jeden żeton +1/+1 i daje ona pośpiech do początku twojej następnej tury. Po rozwiązaniu rozdziału III saga zostaje poświęcona.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Kaldheim (KHM)
Data wydania
2021-02-05
Rzadkość
Uncommon
Artysta
Joseph Meehan
Mana value
4
Mana cost
{2}{B}{R}
Power / Toughness
— / —
Layout / frame
saga / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
233e4774-e701-42d9-aa25-e7e06c14e43d
Oracle ID
6ca1d5ca-cc97-4783-9c0a-f47097f35ba8
Słowa kluczowe
—
Tożsamość kolorów
{B}{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
18 641
Penny rank
—
Multiverse IDs
503833
Arena ID
75264
MTGO ID
87777
TCGplayer ID
230193
Cardmarket ID
530697
Illustration ID
884db0fd-54f7-4d65-a234-6785db6a93af
Status obrazu
highres_scan

A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

The chapter I ability goes on the stack without a target. While that ability is resolving, you may sacrifice a creature. When you do, the reflexive triggered ability triggers and you pick a target to be dealt damage. This is different than effects that say "If you do" in that players may take actions after you've sacrificed the creature but before damage is dealt.

As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

As the chapter II ability resolves, first the player whose turn it is chooses a card in hand and sets it aside without revealing it, then each other player in turn order does the same. Then all the chosen cards are discarded at the same time.

Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

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