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Case of the Locked Hothouse

Case of the Locked Hothouse

Enchantment — Case

You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
PLN regular9,79 zł
PLN foil11,30 zł
PLN etched
Set
Murders at Karlov Manor Promos (PMKM)
Data wydania
2024-02-09
Rzadkość
Rare
Artysta
Leanna Crossan
Mana value
4.000
Mana cost
{3}{G}
Power / Toughness
— / —
Layout / frame
case / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
2332cd42-0918-4987-bd6a-580466b36a93
Oracle ID
2380fd04-6d19-4f5a-8a9e-c17d9ae09fb6

Each Case has two special keyword abilities: to solve and solved.

Cases don't lose their other abilities when they become solved.

The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."

Once a Case becomes solved, it stays solved until it leaves the battlefield.

The effect of Case of the Locked Hothouse that allows you to play an additional land is cumulative with similar effects. For example, if you control two Case of the Locked Hothouses, you'll be able to play three lands during each of your turns.

"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."

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