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Ready // Willing

DGM (Dragon's Maze) · #132 · EN

Ready // Willing

Instant // Instant

RzadkośćRare
PLN regular1,84 zł
PLN foil4,02 zł
PLN etched—

Ready

Instant

Creatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)

Willing

Instant

Creatures you control gain deathtouch and lifelink until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Ready // Willing

Instant // Instant

(Brak tekstu Oracle w danych wejściowych — tłumaczenie zasad i rulingów powyżej.)

Jak działa karta?

Split instant with two halves. You can cast one half, or from your hand you can pay both costs to cast both (fuse). Non-fused halves on the stack are only that half. Fused spells combine both halves and resolve left then right. Targets and timing follow normal rules for spells with multiple effects; effects that add abilities don't affect creatures that enter after resolution.

Ready // Willing is a split card with two instant halves. Each half can be cast separately by paying that half's mana cost. From your hand you may instead choose to cast both halves together (fuse) by paying both halves' mana costs; a fused cast puts a single spell on the stack whose characteristics are the combination of both halves. While on the stack, a non-fused half has only that half's characteristics and mana value; a fused spell has the combined instructions and combined mana value. When a fused Ready // Willing resolves, follow the left half's instructions first (Ready), then the right half's (Willing). If the fused spell has multiple targets, treat it like any spell with multiple targets: if all targets are illegal on resolution the spell does nothing; if at least one is legal the spell resolves and illegal targets are simply ignored. You may target the same object with both halves if each half can legally target it. Casting the card from any zone other than your hand prevents you from choosing to fuse it — you may only cast one half. If an effect lets you cast it without paying its mana cost from your hand, you may choose to fuse it without paying costs. Naming a split card counts as choosing either half's name (not both). Finally, effects that add abilities or grant effects on resolution (Ready or Willing) don't affect creatures that enter under your control after the half has already resolved.

Ważne interakcje

Częste pomyłki

Przykład

- Cast only Ready by paying its left-half mana cost; only Ready's text applies on the stack.
- Cast both Ready and Willing (fuse) by paying both mana costs; on resolution do Ready's effects first, then Willing's.
- If Willing would give your creatures deathtouch and lifelink, creatures that enter after Willing resolves do not gain those abilities.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Dragon's Maze (DGM)
Data wydania
2013-05-03
Rzadkość
Rare
Artysta
Zoltan Boros
Mana value
6
Mana cost
{1}{G}{W} // {1}{W}{B}
Power / Toughness
— / —
Layout / frame
split / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
22081f95-dc8e-41ed-b609-b6a22ee5428b
Oracle ID
44c7c6bb-2592-4d7c-8485-1815093e70be
Słowa kluczowe
Fuse
Tożsamość kolorów
{B}{G}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
16 210
Penny rank
10 221
Multiverse IDs
368967
Arena ID
—
MTGO ID
48510
TCGplayer ID
67992
Cardmarket ID
261579
Illustration ID
a07a8a78-1b86-42b9-b886-bc8ef583c666
Status obrazu
highres_scan

A creature that comes under your control after Ready resolves will not be granted by this effect.

On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.

If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.

You can choose the same object as the target of each half of a fused split spell, if appropriate.

When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

Multiple instances of deathtouch or lifelink are redundant.

If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.

A creature that comes under your control after Willing resolves won't have deathtouch or lifelink, because adding abilities does change a creature's characteristics.

To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.

If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.

Pełny rekord źródłowy JSON
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