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Hidden Strings

DGM (Dragon's Maze) · #12 · EN

Hidden Strings

Sorcery

You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
RzadkośćCommon
PLN regular1,75 zł
PLN foil147,53 zł
PLN etched—

Ukryte Struny (Hidden Strings)

Czar — Sorcery

Możesz przekręcić lub odkręcić wskazany permanent, potem możesz przekręcić lub odkręcić inny wskazany permanent.
Szyfr (Cipher) (Następnie możesz wygnać tę kartę czaru zakodowaną na stworu, którym kontrolujesz. Za każdym razem, gdy ów stwór zada obrażenia bojowe graczowi, jego kontroler może skastować kopię zakodowanej karty nie płacąc jej kosztu many.)

Jak działa karta?

Przekręca/odkręca do dwóch permanentów, a następnie możesz zakodować kartę na stworu (Szyfr). Gdy taki stwór zada obrażenia bojowe graczowi, jego kontroler może skastować kopię karty za darmo.

Rozwiązując ten czar, możesz przekręcić lub odkręcić wskazany permanent, a następnie możesz przekręcić lub odkręcić inny wskazany permanent. Po rozwiązaniu możesz zakodować tę kartę na stworu, którym kontrolujesz; karta idzie do wygnania zamiast na cmentarz. Gdy zakodowany stwór zada obrażenia bojowe graczowi, jego kontroler może stworzyć kopię tej karty i skastować ją bez płacenia kosztu many — kopia jest tworzona i odpalana od razu podczas rozwiązywania wyzwolonej zdolności.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz Ukryte Struny, przekręcasz przeciwnikowy artefakt, potem odkręcasz własny ląd; po rozwiązaniu kodujesz kartę na swoim stworu i później, gdy zada obrażenia graczowi, możesz skastować jej kopię bez płacenia many.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Dragon's Maze (DGM)
Data wydania
2013-05-03
Rzadkość
Common
Artysta
Daarken
Mana value
2
Mana cost
{1}{U}
Power / Toughness
— / —
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
216e8047-6f54-49ce-bf86-27dc8fc8c8f7
Oracle ID
a50737d7-dd2d-40da-817c-f913f76b5011
Słowa kluczowe
Cipher
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
dimir
Obramowanie / znacznik
black / —
EDHREC rank
4 118
Penny rank
3 930
Multiverse IDs
369021
Arena ID
—
MTGO ID
48260
TCGplayer ID
67963
Cardmarket ID
261505
Illustration ID
77d3442c-66d5-4c95-8c0d-2a2393ce9af1
Status obrazu
highres_scan

You choose the creature as the spell resolves. The cipher ability doesn’t target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.

You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.

If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.

If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.

If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.

The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.

If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.

The copy of the card with cipher is created in and cast from exile.

If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.

The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.

If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.

Pełny rekord źródłowy JSON
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