Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

KLD (Kaladesh) · #225 · EN
Ovalchase Dragster
Artifact — Vehicle
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
It'll either crash or win the race. Possibly both.
Wyjaśnienie po polsku
Ovalchase Dragster
Artefakt — Pojazd
Załoga (Crew) 1 (Przekręć dowolną liczbę stworów, które kontrolujesz, o łącznej sile 1 lub większej: Ten Pojazd staje się artefaktem‑stworem do końca tury.)
Jak działa karta?
Artefakt‑Pojazd z Tratowaniem (Trample) i Pośpiechem (Haste); Załoga 1 przekręca stwor(y) o łącznej sile ≥1, by Pojazd do końca tury stał się artefaktem‑stworem.
To artefakt‑Pojazd z Tratowaniem (Trample) i Pośpiechem (Haste). Możesz przekręcić stwor(y) o łącznej sile co najmniej 1, aby aktywować Załogę 1 — wtedy ten Pojazd do końca tury staje się artefaktem‑stworem z wydrukowaną siłą i wytrzymałością. Przekręcenie stworów płaci koszt, nie przyczepia ich do Pojazdu ani nie wpływa na nie inaczej; Pojazd i tworzące go stworów są od siebie niezależne.
Ważne interakcje
- Dowolny nieprzekręcony stwór, nawet dopiero co otrzymany, może zostać przekręcony, by zapłacić koszt Załogi.
- Raz ogłoszona aktywacja zdolności Załogi musi zostać opłacona — przeciwnicy nie mogą w międzyczasie zmieniać mocy stworów, by unieważnić płatność.
- Gdy Pojazd stanie się stworem, zachowuje się jak każdy inny artefakt-stwór (może blokować, może być celem efektów wpływających na stwory itp.).
Częste pomyłki
- Uważanie, że stworzy „przyczepiają się” do Pojazdu — są tylko przekręcane i nie stają się w żaden sposób związane z Pojazdem.
- Próba aktywowania Załogi po ogłoszeniu ataku, kiedy Pojazd nie będzie stworem na początku etapu deklarowania atakujących — Aby atakował, musi być stworem już na początku deklarowania ataków.
Przykład
W swojej turze przekręcasz jednego stwora o sile 1, by zapłacić Załogę 1; Ovalchase Dragster staje się artefaktem‑stworem i może atakować z Pośpiechem (Haste).
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Kaladesh (KLD)
- Data wydania
- 2016-09-30
- Rzadkość
- Uncommon
- Artysta
- Victor Adame Minguez
- Mana value
- 4
- Mana cost
- Power / Toughness
- 6 / 1
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 20411aa0-f87b-49dd-b943-ca82d59db185
- Oracle ID
- 345de988-4d26-4400-8202-225968db370f
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Haste, Crew, Trample
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 17 333
- Penny rank
- 7 057
- Multiverse IDs
- 417798
- Arena ID
- —
- MTGO ID
- 61811
- TCGplayer ID
- 122601
- Cardmarket ID
- 292466
- Illustration ID
- 157d28df-6dd6-4a73-9d5a-84ff02e0db63
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
You may tap more creatures than necessary to activate a crew ability.
Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
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