A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

MKM (Murders at Karlov Manor) · #203 · EN
Faerie Snoop
Creature — Faerie Detective
Disguise
When this creature is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard.
Wyjaśnienie po polsku
Wróżka Węszycielka (Faerie Snoop)
Stwór — Wróżka Detektyw
Przebranie (Disguise)
Gdy ten stwór zostanie odwrócony na odkrytą stronę, obejrzyj dwie górne karty swojej biblioteki. Włóż jedną do swojej ręki i drugą do swojego cmentarza.
Jak działa karta?
Możesz zagrać ją zakrytą jako 2/2 z ward za
, potem zapłacić koszt Przebranie, by ją odkryć; przy odkryciu przeszukujesz dwie górne karty biblioteki, biorąc jedną do ręki, drugą na cmentarz.
Możesz rzucić tę kartę zakrytą za ; wtedy jest to bezimienny stwór 2/2 z ward
. W dowolnym momencie, mając priorytet, możesz ujawnić kartę i zapłacić koszt Przebrania
, aby odwrócić ją na odkrytą stronę. Gdy zostanie odwrócona na odkrytą stronę, oglądasz dwie górne karty biblioteki i jedną wkładasz do ręki, a drugą na cmentarz.
Ważne interakcje
- Odkręcanie zakrytego permanentu z Przebranie jest specjalną akcją poza stosorem i nie można na to odpowiedzieć.
- Zakryty rzut oka na twoją zakrytą kartę lub permanent — możesz je oglądać, inni nie, chyba że efekt mówi inaczej.
- Zakryty stwór rzucony za
to 2/2 z ward
, bez nazwy, kosztu many ani typów; takie cechy mogą się zmienić pod działaniem innych efektów.
Częste pomyłki
- Mylenie odwracania zakrytego permanentu z aktywacją zdolności — odwracanie z Przebranie to specjalna akcja poza stosorem.
- Zakryte karty muszą być rozróżnialne; gracze czasem mylą kolejność wejścia na pole bitwy lub co spowodowało zakrycie.
Przykład
Rzucasz ją zakrytą za ; w następnej turze płacisz koszt Przebranie, odwracasz ją i bierzesz jedną z dwóch górnych kart biblioteki do ręki, drugą idzie na cmentarz.
Dane wydruku
- Set
Murders at Karlov Manor (MKM)
- Data wydania
- 2024-02-09
- Rzadkość
- Common
- Artysta
- Dallas Williams
- Mana value
- 3
- Mana cost
- Power / Toughness
- 1 / 4
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 20267dab-8898-4b44-8ef4-8a239967662c
- Oracle ID
- b759e8a6-8dd0-48ce-8816-e45b35a79895
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Flying, Disguise
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, arena, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 23 635
- Penny rank
- —
- Multiverse IDs
- 646759
- Arena ID
- 89116
- MTGO ID
- 121880
- TCGplayer ID
- 533388
- Cardmarket ID
- 751203
- Illustration ID
- 77b0b90c-d63c-448b-b98e-588e02b1b5ef
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
Pełny rekord źródłowy JSON
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