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Primordial Mist

DSC (Duskmourn: House of Horror Commander) · #123 · EN

Primordial Mist

Enchantment

At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
RzadkośćRare
PLN regular1,18 zł
PLN foil—
PLN etched—

Pierwotna Mgła (Primordial Mist)

Zaklęcie

Na początku twojego etapu końcowego możesz Ukazanie (Manifest) wierzchnią kartę swojej biblioteki. (Włóż ją na pole bitwy zakrytą jako stwór 2/2. Odwróć ją zakrytą w dowolnym momencie, płacąc jej koszt many, jeśli jest kartą stwora.)
Wygnaj kontrolowany przez ciebie zakryty permanent odsłonięty: Możesz zagrać tę kartę w tej turze. (Wciąż opłacasz jej koszty. Nadal obowiązują zasady dotyczące kolejności zagrywania.)

Jak działa karta?

Na końcu tury możesz ukazać (Manifest) wierzchnią kartę biblioteki jako zakrytego 2/2. Możesz też wygnać własny zakryty permanent odsłonięty, by zagrać tę kartę w tej turze, opłacając jej koszty.

Na końcu swojej tury możesz zrobić Ukazanie (Manifest) wierzchniej karty biblioteki — trafia na pole bitwy zakrytą jako bezimienny stwór 2/2. Gdy kontrolujesz zakrytą kartę, możesz ją na stałe odsłonić, płacąc jej koszt many, ale tylko jeśli jest to karta stwora. Możesz też wygnąć kontrolowany zakrytą permanent odsłonięty, by w tej turze zagrać tę kartę (opłacając wszystkie koszty i przestrzegając zasad kolejności).

Ważne interakcje

Częste pomyłki

Przykład

Na końcu etapu końcowego manifestujesz wierzchnią kartę; jeśli to stwór, możesz później zapłacić jego koszt many, aby go odsłonić. Możesz też wygnąć własnego zakrytego stwora odsłoniętego i spróbować zagrać odsłoniętą kartę w tej turze, płacąc jej koszty.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Duskmourn: House of Horror Commander (DSC)
Data wydania
2024-09-27
Rzadkość
Rare
Artysta
Titus Lunter
Mana value
5
Mana cost
{4}{U}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
1f814aa9-f5e7-409c-82b5-45205d2b5f29
Oracle ID
afc9e1d3-b012-49e9-8d22-89abbee03c22
Słowa kluczowe
Manifest
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
6 829
Penny rank
—
Multiverse IDs
675996
Arena ID
—
MTGO ID
130869
TCGplayer ID
577800
Cardmarket ID
788679
Illustration ID
ea80aed2-0493-49ac-98ac-19eb7fba5953
Status obrazu
highres_scan

You may play a land exiled this way only if you have an available land play this turn.

There are no cards in this set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.

Some previous Magic sets feature double-faced cards, which have a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. Although a double-faced card can enter the battlefield face down, one already on the battlefield can't be turned face down.

The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.

At any time, you can look at a face-down permanent you control. You can't look at face-down permanents you don't control unless an effect instructs you to do so.

You must follow the normal timing permissions and restrictions of each card you play.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.

Because face-down creatures don't have a name, they can't have the same name as any other creature or share any creature types with any other creature, even another face-down creature.

You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using a morph ability, and so on).

Casting an exiled card causes it to leave exile. You can't cast it multiple times.

If you activate Primordial Mist's last ability but don't play the exiled card this turn, it remains exiled.

You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs such as evoke costs.

If you somehow control a face-down token, you may exile it to activate Primordial Mist's last ability, but you won't be able to cast that token.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.

If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.

The face-down characteristics of a permanent are copiable values. If another object becomes a copy of a face-down creature or if a token is created that's a copy of a face-down creature, that new object is a 2/2 colorless face-up creature with no abilities.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

Activating Primordial Mist's last ability doesn't trigger abilities that trigger "when [something] is turned face up."

If an effect tries to return a face-down creature to the battlefield after it leaves (such as Aminatou's second ability or Adarkar Valkyrie's delayed triggered ability), that effect returns the card face up. If it tries to put an instant or sorcery card onto the battlefield this way, that card remains in its current zone instead.

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