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Mobile Garrison

KLR (Kaladesh Remastered) · #253 · EN

Mobile Garrison

Artifact — Vehicle

Whenever this Vehicle attacks, untap another target artifact or creature you control.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
RzadkośćCommon
PLN regular—
PLN foil—
PLN etched—

Mobile Garrison

Artefakt — Vehicle

Gdy ten Vehicle atakuje, odtapuj inny cel — artefakt lub stworzenie, które kontrolujesz.
Crew 2 (Tapnij dowolną liczbę stworzeń, które kontrolujesz o łącznej sile 2 lub więcej: Ten Vehicle staje się artefaktem-stworzeniem do końca tury.)

Jak działa karta?

Gdy Mobile Garrison atakuje, odtapowuje inny artefakt lub stworzenie, które kontrolujesz. Możesz uczynić go stworzeniem na turę, tapując stworzenia o łącznej sile co najmniej 2 (crew 2).

Karta to artefakt typu Vehicle. Ma dwie zdolności: 1) Gdy ten Vehicle atakuje, odtapuj inny cel — dowolny artefakt lub stworzenie, które kontrolujesz. Musisz wskazać cel, który jest inny niż Mobile Garrison. Działa to tylko podczas rozwiązywania tej zdolności wyzwalanej przy ataku. 2) Crew 2 — możesz zapłacić koszt crew, tapując dowolną liczbę swoich stworzeń, których łączna siła wynosi co najmniej 2. Gdy zapłacisz crew, Mobile Garrison staje się artefaktem-stworzeniem do końca tury. Pamiętaj, że zanim zadeklarujesz atakującego Mobile Garrison musi być stworzeniem — najpóźniej możesz zapłacić crew podczas początku walki. Jeśli aktywujesz crew i pojazd stanie się stworzeniem, zachowuje się jak zwykłe artefakt-stworzenie (może blokować, być celem efektów, może być stukane itd.).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz Mobile Garrison oraz stworzenia A (siła 1) i B (siła 1). Aby crewować, możesz stukać A i B razem (łączna siła 2) — Mobile Garrison stanie się artefaktem-stworzeniem. Jeśli Mobile Garrison atakuje i w momencie rozwiązywania zdolności wyzwalającej wskażesz jako cel stworzenie B, to B zostanie odtapowane (o ile nadal jest legalnym celem).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Kaladesh Remastered (KLR)
Data wydania
2020-11-12
Rzadkość
Common
Artysta
Cliff Childs
Mana value
3
Mana cost
{3}
Power / Toughness
3 / 4
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
1f35a6a5-fd6c-4bf8-949b-17d1481ea802
Oracle ID
14ef5aa4-5f61-4fbd-9a8d-35920c40ec25
Słowa kluczowe
Crew
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
arena
Cechy wydruku
Reprint, Cyfrowa, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
10 918
Penny rank
10 531
Multiverse IDs
548059
Arena ID
75830
MTGO ID
—
TCGplayer ID
—
Cardmarket ID
—
Illustration ID
3daf36de-a7ba-4bed-b561-10e0ef3dbd20
Status obrazu
lowres

Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.

Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.

Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.

When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

You may tap more creatures than necessary to activate a crew ability.

For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.

Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.

Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.

Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.

Untapping an attacking creature doesn't remove it from combat.

All attackers are chosen at once. You can't attack with Mobile Garrison, untap a tapped creature, and then attack with that creature.

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