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Angel of Salvation

DDF (Duel Decks: Elspeth vs. Tezzeret) · #20 · EN

Angel of Salvation

Creature — Angel

Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying
When this creature enters, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
RzadkośćRare
PLN regular1,49 zł
PLN foil—
PLN etched—

Anioł Zbawienia (Angel of Salvation)

Stwór — Anioł

Przebłysk (Flash); Zwoływanie (Convoke) (Twoje stwory mogą pomóc w rzuceniu tego czaru. Każdy stwór, który przekręcisz podczas rzucania tego czaru, zapłaci za {1} lub jedną manę koloru tego stwora.)
Latanie (Flying)
Gdy ten stwór wchodzi na pole bitwy, zapobiegnij następnym 5 obrażeniom, które miałyby zostać zadane w tej turze dowolnej liczbie celów, podzielone według twojego wyboru.

Jak działa karta?

Anioł z Przebłyskiem i Zwoływaniem; możesz przekręcać stwory, by płacić koszt, a po wejściu zapobiega łącznie 5 obrażeniom w tej turze, rozdzielając je między wybrane cele.

Ta karta ma Przebłysk (Flash) — możesz ją rzucić poza swoją fazą główną i przeciwnikami mogą reagować przed wejściem na pole bitwy. Zwoływanie (Convoke) pozwala przekręcić własne stwory, by zapłacić część kosztu: każdy przekręcony stwór płaci za {1} lub jedną manę koloru tego stwora. Po wejściu na pole bitwy karta zapobiega łącznie pięciu punktom obrażeń w tej turze, które możesz podzielić między dowolną liczbę celów (każdy cel musi otrzymać przynajmniej 1).

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz Anioła Zbawienia w czyjejś turze, przekręcasz trzy swoje stwory, by zapłacić część kosztu, a po wejściu na pole bitwy rozdzielasz 5 zapobieżeń między atakujące stworzenia i siebie.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Duel Decks: Elspeth vs. Tezzeret (DDF)
Data wydania
2010-09-03
Rzadkość
Rare
Artysta
D. Alexander Gregory
Mana value
8
Mana cost
{6}{W}{W}
Power / Toughness
5 / 5
Layout / frame
normal / 2003
Foil / nonfoil
nonfoil
Scryfall ID
1dbe2835-62fe-4a9a-aea4-04983377a4b9
Oracle ID
27b945ad-92a9-4615-87ec-790682e8c3e7
Słowa kluczowe
Flying, Flash, Convoke
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
17 699
Penny rank
14 683
Multiverse IDs
222774
Arena ID
—
MTGO ID
37738
TCGplayer ID
36917
Cardmarket ID
242412
Illustration ID
5aaa2851-afae-493a-83fb-f87784f7b065
Status obrazu
highres_scan

You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.

Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.

Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.

When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.

If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.

If some of the targets become illegal for Angel of Salvation's ability, the original division of prevention effects still applies, but the effects that would have been created for illegal targets aren't created at all.

If multiple sources would deal damage to an affected target at once, that target or that target's controller chooses which source's damage to prevent for each "shield."

You divide the prevention effects as Angel of Salvation's triggered ability is put onto the stack, not as it resolves. Each target must be assigned at least 1 prevention "shield." You can't choose more than five targets and assign none to a target.

If multiple replacement effects apply to a player or permanent being dealt damage, that player or the controller of that permanent chooses the order to apply them, not the controller of the source of damage.

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