If you gain an amount of life “for each” of something, that life is gained as one event and the ability triggers only once.

PIO · #4 · en
Archangel of Thune
Creature — Angel
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
Dane wydruku
- Set
- Pioneer Masters (PIO)
- Data wydania
- 2024-12-10
- Rzadkość
- Mythic
- Artysta
- James Ryman
- Mana value
- 5.000
- Mana cost
- {3}{W}{W}
- Power / Toughness
- 3 / 4
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 1d8ecf20-5f80-4a17-93bd-700e4dd44d65
- Oracle ID
- 4f2d4538-dc1d-4c09-964b-b0d7c240fb7d
Legalność formatów
Rulings
If a creature you control is dealt lethal damage at the same time that you gain life, it won't receive a counter from Archangel of Thune's ability in time to save it.
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, the ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase.
Pełny rekord źródłowy JSON
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"paupercommander": "not_legal",
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"oldschool": "not_legal",
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